CvPlayer::GetTotalFaithPerTurn() const
- Defined in
- CvPlayer.cpp, line 11276
- Class
- CvPlayer
- Hook name
CivHooks::CvPlayer_GetTotalFaithPerTurn
Hooks
static bool BeforeCvPlayer_GetTotalFaithPerTurn(const CvPlayer* self, int& result);static void AfterCvPlayer_GetTotalFaithPerTurn(const CvPlayer* self, int& result);static int ReplaceCvPlayer_GetTotalFaithPerTurn(int (*original)(const CvPlayer*), const CvPlayer* self);CivRegisterBefore<CivHooks::CvPlayer_GetTotalFaithPerTurn>(host, &BeforeCvPlayer_GetTotalFaithPerTurn);CivRegisterAfter<CivHooks::CvPlayer_GetTotalFaithPerTurn>(host, &AfterCvPlayer_GetTotalFaithPerTurn);CivRegisterReplace<CivHooks::CvPlayer_GetTotalFaithPerTurn>(host, &ReplaceCvPlayer_GetTotalFaithPerTurn);
Code
11275/// Total faith per turn11276int CvPlayer::GetTotalFaithPerTurn() const11277{11278 int iFaithPerTurn = 0;1127911280 // If we're in anarchy, then no Faith is generated!11281 if(IsAnarchy())11282 return 0;1128311284 // Faith per turn from Cities11285 iFaithPerTurn += GetFaithPerTurnFromCities();1128611287#if defined(MOD_API_UNIFIED_YIELDS)11288 // Trait bonus which adds Faith for trade partners? 11289 iFaithPerTurn += GetYieldPerTurnFromTraits(YIELD_FAITH);11290#endif1129111292 // Faith per turn from Minor Civs11293 iFaithPerTurn += GetFaithPerTurnFromMinorCivs();1129411295 // Faith per turn from Religion (Founder beliefs)11296 iFaithPerTurn += GetFaithPerTurnFromReligion();1129711298 return iFaithPerTurn;11299}