CustomMods::isAI_MP_DIPLOMACY()
- Defined in
- CustomMods.h, line 1273
- Class
- CustomMods
- Not a hook point
- written in a header
Code
1273 MOD_OPT_DECL(AI_MP_DIPLOMACY)Called by
42 functions in 9 files
- CvDealAI::DoAcceptedDeal(PlayerTypes, const CvDeal &, int, int, int)
- CvDealAI::DoAcceptedDemand(PlayerTypes, const CvDeal &)
- CvGameDeals::AddProposedDeal(CvDeal)
- CvGameDeals::DoCancelAllProposedDealsWithPlayer(PlayerTypes, DiplomacyPlayerType)
- CvGameDeals::FinalizeDealValidAndAccepted(PlayerTypes, PlayerTypes, CvDeal &, bool, CvWeightedVector<TeamTypes, ((63)), true> &)
- CvGameDeals::GetHistoricDeal(PlayerTypes, uint)
- CvGameDeals::GetProposedDeal(PlayerTypes, PlayerTypes, bool)
- CvGameDeals::HasMadeProposal(PlayerTypes)
- CvGameDeals::LogDealComplete(CvDeal *)
- OldLoad(FDataStream &, CvGameDeals &)
- operator<<(FDataStream &, const CvGameDeals &)
- operator>>(FDataStream &, CvGameDeals &)
- CvDiplomacyAI::ChangeNumCiviliansReturnedToMe(PlayerTypes, int)
- CvDiplomacyAI::DeclareWar(PlayerTypes)
- CvDiplomacyAI::DoBeginDiploWithHuman()
- CvDiplomacyAI::DoContactMajorCivs()
- CvDiplomacyAI::DoFirstContact(PlayerTypes)
- CvDiplomacyAI::DoKilledByPlayer(PlayerTypes)
- CvDiplomacyAI::DoRenewExpiredDeal(PlayerTypes, DiploStatementTypes &, CvDeal *)
- CvDiplomacyAI::DoSendStatementToPlayer(PlayerTypes, DiploStatementTypes, int, CvDeal *)
- CvDiplomacyAI::DoUpdateOnePlayerOpinion(PlayerTypes)
- CvDiplomacyAI::IsValidUIDiplomacyTarget(PlayerTypes)
- CvDiplomacyAI::MakeWar()
- CvDiplomacyAI::Reset()
- CvDiplomacyAI::update()
- CvDiplomacyRequests::ActiveRequestComplete()
- CvDiplomacyRequests::Add(PlayerTypes, DiploUIStateTypes, DiploMessageTypes, const char *, LeaderheadAnimationTypes, int)
- CvDiplomacyRequests::BeginTurn()
- CvDiplomacyRequests::EndTurn()
- CvDiplomacyRequests::SendDealRequest(PlayerTypes, PlayerTypes, CvDeal *, DiploUIStateTypes, DiploMessageTypes, const char *, LeaderheadAnimationTypes)
- CvDiplomacyRequests::SendRequest(PlayerTypes, PlayerTypes, DiploUIStateTypes, DiploMessageTypes, const char *, LeaderheadAnimationTypes, int)
- CvDiplomacyRequests::Update()
- CvDllGameDeals::FinalizeDeal(PlayerTypes, PlayerTypes, bool)
- CvDllGameDeals::ProposedDealExists(PlayerTypes, PlayerTypes)
- CvGame::doTurn()
- CvGame::update()
- CvGame::updateTimers()
- CvMinorCivAI::DoPickPersonality()
- CvNotifications::Activate(Notification &)
- CvNotifications::IsNotificationExpired(int)
- CvPlayer::doTurn()
- CvPlayer::setTurnActive(bool, bool)