CvDiplomacyAI::Reset()
- Defined in
- CvDiplomacyAI.cpp, line 807
- Class
- CvDiplomacyAI
- Hook name
CivHooks::CvDiplomacyAI_Reset
Hooks
static bool BeforeCvDiplomacyAI_Reset(CvDiplomacyAI* self);static void AfterCvDiplomacyAI_Reset(CvDiplomacyAI* self);static void ReplaceCvDiplomacyAI_Reset(void (*original)(CvDiplomacyAI*), CvDiplomacyAI* self);CivRegisterBefore<CivHooks::CvDiplomacyAI_Reset>(host, &BeforeCvDiplomacyAI_Reset);CivRegisterAfter<CivHooks::CvDiplomacyAI_Reset>(host, &AfterCvDiplomacyAI_Reset);CivRegisterReplace<CivHooks::CvDiplomacyAI_Reset>(host, &ReplaceCvDiplomacyAI_Reset);
Code
806/// Reset everything to default state807void CvDiplomacyAI::Reset()808{809 int iI, iJ;810811 for(iI = 0; iI < NUM_DIPLO_LOG_STATEMENT_TYPES; iI++)812 {813 m_paDiploLogStatementTurnCountScratchPad[iI] = NO_DIPLO_STATEMENT_TYPE;814 }815816 for(iI = 0; iI < MAX_MAJOR_CIVS; iI++)817 {818 m_paeMajorCivOpinion[iI] = NO_MAJOR_CIV_OPINION_TYPE;819820 for(iJ = 0; iJ < MAX_MAJOR_CIVS; iJ++)821 {822 m_ppaaeOtherPlayerMajorCivOpinion[iI][iJ] = NO_MAJOR_CIV_OPINION_TYPE;823 m_ppaabWorkingAgainstPlayerAccepted[iI][iJ] = false;824 m_ppaaiWorkingAgainstPlayerCounter[iI][iJ] = -1;825 m_ppaacCoopWarAcceptedState[iI][iJ] = NO_COOP_WAR_STATE;826 m_ppaaiCoopWarCounter[iI][iJ] = -1;827 }828829 m_paeMajorCivApproach[iI] = NO_MAJOR_CIV_APPROACH;830 m_paeApproachTowardsUsGuess[iI] = NO_MAJOR_CIV_APPROACH;831 m_paeApproachTowardsUsGuessCounter[iI] = 0;832833 m_paePeaceTreatyWillingToOffer[iI] = NO_PEACE_TREATY_TYPE;834 m_paePeaceTreatyWillingToAccept[iI] = NO_PEACE_TREATY_TYPE;835836 m_paiOtherPlayerTurnsSinceAttackedProtectedMinor[iI] = -1;837 m_paiOtherPlayerProtectedMinorAttacked[iI] = NO_PLAYER;838 m_paiOtherPlayerNumProtectedMinorsAttacked[iI] = 0;839840 m_paiOtherPlayerTurnsSinceKilledProtectedMinor[iI] = -1;841 m_paiOtherPlayerProtectedMinorKilled[iI] = NO_PLAYER;842 m_paiOtherPlayerNumProtectedMinorsKilled[iI] = 0;843844 m_paiOtherPlayerNumProtectedMinorsBullied[iI] = 0;845846 m_paiOtherPlayerTurnsSinceSidedWithTheirProtectedMinor[iI] = -1;847848 m_paiOtherPlayerNumMinorsAttacked[iI] = 0;849 m_paiOtherPlayerNumMinorsConquered[iI] = 0;850 m_paiOtherPlayerNumMajorsAttacked[iI] = 0;851 m_paiOtherPlayerNumMajorsConquered[iI] = 0;852 853#if defined(MOD_API_EXTENSIONS)854 m_paiOtherPlayerWarmongerAmountTimes100[iI] = 0;855#else856 m_paiOtherPlayerWarmongerAmount[iI] = 0;857#endif858859 m_paiOtherPlayerTurnsSinceWeLikedTheirProposal[iI] = -1;860 m_paiOtherPlayerTurnsSinceWeDislikedTheirProposal[iI] = -1;861 m_paiOtherPlayerTurnsSinceTheySupportedOurProposal[iI] = -1;862 m_paiOtherPlayerTurnsSinceTheyFoiledOurProposal[iI] = -1;863 m_paiOtherPlayerTurnsSinceTheySupportedOurHosting[iI] = -1;864865 m_pabWantsResearchAgreementWithPlayer[iI] = false;866867 // Things a player has told this AI868869 m_pabPlayerNoSettleRequestAccepted[iI] = false;870 m_paiPlayerNoSettleRequestCounter[iI] = -1;871872 m_pabPlayerStopSpyingRequestAccepted[iI] = false;873 m_paiPlayerStopSpyingRequestCounter[iI] = -1;874875 m_paiDemandCounter[iI] = -1;876 m_paiDemandTooSoonNumTurns[iI] = -1;877878 m_pabDoFAccepted[iI] = false;879 m_paiDoFCounter[iI] = -1;880881 m_pabDenouncedPlayer[iI] = false;882 m_pabFriendDenouncedUs[iI] = false;883 m_pabFriendDeclaredWarOnUs[iI] = false;884 m_paiDenouncedPlayerCounter[iI] = -1;885886 m_paiNumRequestsRefused[iI] = 0;887888 m_paiNumCiviliansReturnedToMe[iI] = 0;889 m_paiNumLandmarksBuiltForMe[iI] = 0;890 m_paiResurrectedOnTurn[iI] = -1;891 m_paiNumTimesCultureBombed[iI] = 0;892893 m_paiNegativeReligiousConversionPoints[iI] = 0;894895 m_paiNegativeArchaeologyPoints[iI] = 0;896897 m_paiNumTimesNuked[iI] = 0;898 m_paiNumTimesRobbedBy[iI] = 0;899 m_paiNumTimesIntrigueSharedBy[iI] = 0;900901 m_paiBrokenExpansionPromiseValue[iI] = 0;902 m_paiIgnoredExpansionPromiseValue[iI] = 0;903 m_paiBrokenBorderPromiseValue[iI] = 0;904 m_paiIgnoredBorderPromiseValue[iI] = 0;905 m_paiDeclaredWarOnFriendValue[iI] = 0;906 m_paiNumCitiesLiberated[iI] = 0;907 m_paiTradeValue[iI] = 0;908 m_paiCommonFoeValue[iI] = 0;909 m_paiAssistValue[iI] = 0;910911 // Player's repsonse to AI statements912913 m_pabPlayerMadeMilitaryPromise[iI] = false;914 m_pabPlayerBrokenMilitaryPromise[iI] = false;915 m_pabPlayerIgnoredMilitaryPromise[iI] = false;916 m_paiPlayerMilitaryPromiseCounter[iI] = -1;917918 m_paiPlayerMadeExpansionPromiseTurn[iI] = -1;919 m_pabPlayerBrokenExpansionPromise[iI] = false;920 m_pabPlayerIgnoredExpansionPromise[iI] = false;921 m_paePlayerExpansionPromiseData[iI] = NO_AGGRESSIVE_POSTURE_TYPE;922923 m_paiPlayerMadeBorderPromiseTurn[iI] = -1;924 m_pabPlayerBrokenBorderPromise[iI] = false;925 m_pabPlayerIgnoredBorderPromise[iI] = false;926 m_paePlayerBorderPromiseData[iI] = NO_AGGRESSIVE_POSTURE_TYPE;927928 m_pabPlayerMadeAttackCityStatePromise[iI] = false;929 m_pabPlayerBrokenAttackCityStatePromise[iI] = false;930 m_pabPlayerIgnoredAttackCityStatePromise[iI] = false;931932 m_pabPlayerMadeBullyCityStatePromise[iI] = false;933 m_pabPlayerBrokenBullyCityStatePromise[iI] = false;934 m_pabPlayerIgnoredBullyCityStatePromise[iI] = false;935936 m_pabPlayerMadeSpyPromise[iI] = false;937 m_pabPlayerBrokenSpyPromise[iI] = false;938 m_pabPlayerIgnoredSpyPromise[iI] = false;939940 m_pabPlayerForgaveForSpying[iI] = false;941942 m_pabPlayerMadeNoConvertPromise[iI] = false;943 m_pabPlayerBrokenNoConvertPromise[iI] = false;944 m_pabPlayerIgnoredNoConvertPromise[iI] = false;945 m_pabPlayerAskedNotToConvert[iI] = false;946 m_pabPlayerAgreedNotToConvert[iI] = false;947948 m_pabPlayerMadeNoDiggingPromise[iI] = false;949 m_pabPlayerBrokenNoDiggingPromise[iI] = false;950 m_pabPlayerIgnoredNoDiggingPromise[iI] = false;951 m_pabPlayerAskedNotToDig[iI] = false;952 m_pabPlayerAgreedNotToDig[iI] = false;953954 m_pabPlayerBrokenCoopWarPromise[iI] = false;955 }956957 for(iI = 0; iI < MAX_MINOR_CIVS; iI++)958 {959 m_paeMinorCivApproach[iI] = NO_MINOR_CIV_APPROACH;960 m_pabWantToRouteToMinor[iI] = true;961 }962963 for(iI = 0; iI < MAX_CIV_PLAYERS; iI++)964 {965 m_paeApproachScratchPad[iI] = -1;966967 m_paiNumWondersBeatenTo[iI] = 0;968 m_pabMusteringForAttack[iI] = false;969970 m_paeWantPeaceCounter[iI] = 0;971972 m_paeWarFace[iI] = NO_WAR_FACE_TYPE;973 m_paeWarState[iI] = NO_WAR_STATE_TYPE;974 m_paeWarProjection[iI] = NO_WAR_PROJECTION_TYPE;975 m_paeLastWarProjection[iI] = NO_WAR_PROJECTION_TYPE;976 m_paeWarGoal[iI] = NO_WAR_GOAL_TYPE;977 m_paiPlayerNumTurnsAtWar[iI] = 0;978 m_paiNumWarsFought[iI] = 0;979980 m_paePlayerMilitaryStrengthComparedToUs[iI] = NO_STRENGTH_VALUE;981 m_paePlayerEconomicStrengthComparedToUs[iI] = NO_STRENGTH_VALUE;982 m_paePlayerTargetValue[iI] = NO_TARGET_VALUE;983984 m_paePlayerLandDisputeLevel[iI] = NO_DISPUTE_LEVEL;985 m_paePlayerLastTurnLandDisputeLevel[iI] = NO_DISPUTE_LEVEL;986 m_paePlayerVictoryDisputeLevel[iI] = NO_DISPUTE_LEVEL;987 m_paePlayerWonderDisputeLevel[iI] = NO_DISPUTE_LEVEL;988 m_paePlayerMinorCivDisputeLevel[iI] = NO_DISPUTE_LEVEL;989990 for(iJ = 0; iJ < MAX_CIV_PLAYERS; iJ++)991 {992 m_ppaaeOtherPlayerLandDisputeLevel[iI][iJ] = NO_DISPUTE_LEVEL;993 m_ppaaeOtherPlayerVictoryDisputeLevel[iI][iJ] = NO_DISPUTE_LEVEL;994995 m_ppaaeOtherPlayerWarDamageLevel[iI][iJ] = NO_WAR_DAMAGE_LEVEL_VALUE;996 m_ppaaiOtherPlayerWarValueLost[iI][iJ] = 0;997 m_ppaaiOtherPlayerLastRoundWarValueLost[iI][iJ] = 0;998 m_ppaabSentAttackMessageToMinorCivProtector[iI][iJ] = false;9991000 m_ppaaeOtherPlayerMilitaryThreat[iI][iJ] = NO_THREAT_VALUE;1001 }10021003 m_paeWarDamageLevel[iI] = NO_WAR_DAMAGE_LEVEL_VALUE;1004 m_paiWarValueLost[iI] = 0;10051006 m_paeMilitaryAggressivePosture[iI] = NO_AGGRESSIVE_POSTURE_TYPE;1007 m_paeLastTurnMilitaryAggressivePosture[iI] = NO_AGGRESSIVE_POSTURE_TYPE;1008 m_paeExpansionAggressivePosture[iI] = NO_AGGRESSIVE_POSTURE_TYPE;1009 m_paePlotBuyingAggressivePosture[iI] = NO_AGGRESSIVE_POSTURE_TYPE;10101011 m_paeMilitaryThreat[iI] = NO_THREAT_VALUE;10121013 m_paeWarmongerThreat[iI] = NO_THREAT_VALUE;1014 }10151016 m_eDemandTargetPlayer = NO_PLAYER;1017 m_bDemandReady = false;10181019 m_iVictoryCompetitiveness = -1;1020 m_iWonderCompetitiveness = -1;1021 m_iMinorCivCompetitiveness = -1;1022 m_iBoldness = -1;1023 m_iDiploBalance = -1;1024 m_iWarmongerHate = -1;1025 m_iDenounceWillingness = -1;1026 m_iDoFWillingness = -1;1027 m_iLoyalty = -1;1028 m_iNeediness = -1;1029 m_iForgiveness = -1;1030 m_iChattiness = -1;1031 m_iMeanness = -1;10321033 for(iI = 0; iI < NUM_MAJOR_CIV_APPROACHES; iI++)1034 {1035 m_paiPersonalityMajorCivApproachBiases[iI] = 0;1036 }10371038 for(iI = 0; iI < NUM_MINOR_CIV_APPROACHES; iI++)1039 {1040 m_paiPersonalityMinorCivApproachBiases[iI] = 0;1041 }10421043 for(iI = 0; iI < MAX_MAJOR_CIVS; iI++)1044 {1045 for(iJ = 0; iJ < MAX_DIPLO_LOG_STATEMENTS; iJ++)1046 {1047 m_ppaDiploStatementsLog[iI][iJ].m_eDiploLogStatement = NO_DIPLO_STATEMENT_TYPE;1048 m_ppaDiploStatementsLog[iI][iJ].m_iTurn = -1;1049 }1050 }10511052 for(iI = 0; iI < MAX_DIPLO_LOG_STATEMENTS; iI++)1053 {1054 m_paDeclarationsLog[iI].m_eDeclaration = NO_PUBLIC_DECLARATION_TYPE;1055 m_paDeclarationsLog[iI].m_iTurn = -1;1056 }10571058 m_eStateAllWars = STATE_ALL_WARS_NEUTRAL;10591060#if defined(MOD_AI_MP_DIPLOMACY)1061 if (!MOD_AI_MP_DIPLOMACY)1062#endif1063 m_aGreetPlayers.clear();1064}
Calls
- CustomMods::isAI_MP_DIPLOMACY()
std::vector::clear