CvGameDeals::GetProposedDeal(PlayerTypes, PlayerTypes, bool)
- Defined in
- CvDealClasses.cpp, line 3000
- Class
- CvGameDeals
- Hook name
CivHooks::CvGameDeals_GetProposedDeal
Hooks
static bool BeforeCvGameDeals_GetProposedDeal(CvGameDeals* self, PlayerTypes eFromPlayer, PlayerTypes eToPlayer, bool latest, CvDeal*& result);static void AfterCvGameDeals_GetProposedDeal(CvGameDeals* self, PlayerTypes eFromPlayer, PlayerTypes eToPlayer, bool latest, CvDeal*& result);static CvDeal* ReplaceCvGameDeals_GetProposedDeal(CvDeal* (*original)(CvGameDeals*, PlayerTypes, PlayerTypes, bool), CvGameDeals* self, PlayerTypes eFromPlayer, PlayerTypes eToPlayer, bool latest);CivRegisterBefore<CivHooks::CvGameDeals_GetProposedDeal>(host, &BeforeCvGameDeals_GetProposedDeal);CivRegisterAfter<CivHooks::CvGameDeals_GetProposedDeal>(host, &AfterCvGameDeals_GetProposedDeal);CivRegisterReplace<CivHooks::CvGameDeals_GetProposedDeal>(host, &ReplaceCvGameDeals_GetProposedDeal);
Code
2999#if defined(MOD_AI_MP_DIPLOMACY)3000CvDeal* CvGameDeals::GetProposedDeal(PlayerTypes eFromPlayer, PlayerTypes eToPlayer, bool latest)3001#else3002CvDeal* CvGameDeals::GetProposedDeal(PlayerTypes eFromPlayer, PlayerTypes eToPlayer)3003#endif3004{3005#if defined(MOD_AI_MP_DIPLOMACY)3006 if (MOD_AI_MP_DIPLOMACY) {3007 int start = latest ? m_ProposedDeals.size() - 1 : 0;3008 int end = latest ? -1 : m_ProposedDeals.size();3009 int inc = latest ? -1 : 1;3010 for (int i = start; i != end; i += inc) {3011 CvDeal* pDeal = &m_ProposedDeals[i];3012 if (pDeal->GetFromPlayer() == eFromPlayer && pDeal->GetToPlayer() == eToPlayer)3013 return pDeal;3014 }3015 } else {3016#endif3017 if(m_ProposedDeals.size() > 0)3018 {3019 DealList::iterator iter;3020 for(iter = m_ProposedDeals.begin(); iter != m_ProposedDeals.end(); ++iter)3021 if(iter->m_eFromPlayer == eFromPlayer && iter->m_eToPlayer == eToPlayer)3022 return &(*iter);3023 }3024#if defined(MOD_AI_MP_DIPLOMACY)3025 }3026#endif30273028 return NULL;3029}
Calls
BaseVector::beginBaseVector::endBaseVector::operator[]BaseVector::size- CustomMods::isAI_MP_DIPLOMACY()
- CvDeal::GetFromPlayer() const
- CvDeal::GetToPlayer() const
Called by
- CvGameDeals::DoCancelAllProposedDealsWithPlayer(PlayerTypes, DiplomacyPlayerType)
- CvGameDeals::RemoveProposedDeal(PlayerTypes, PlayerTypes, CvDeal *, bool)
- CvDllGameDeals::GetProposedDeal(PlayerTypes, PlayerTypes)
- CvDllGameDeals::ProposedDealExists(PlayerTypes, PlayerTypes)
- CvNotifications::IsNotificationExpired(int)