Bazaar developer reference

CvDllNetMessageHandler::ResponseLeagueEditName(LeagueTypes, PlayerTypes, const char *)

Defined in
CvDllNetMessageHandler.cpp, line 504
Class
CvDllNetMessageHandler
Hook name
CivHooks::CvDllNetMessageHandler_ResponseLeagueEditName

Hooks

static bool BeforeCvDllNetMessageHandler_ResponseLeagueEditName(CvDllNetMessageHandler* self, LeagueTypes eLeague, PlayerTypes ePlayer, const char* szCustomName);static void AfterCvDllNetMessageHandler_ResponseLeagueEditName(CvDllNetMessageHandler* self, LeagueTypes eLeague, PlayerTypes ePlayer, const char* szCustomName);static void ReplaceCvDllNetMessageHandler_ResponseLeagueEditName(void (*original)(CvDllNetMessageHandler*, LeagueTypes, PlayerTypes, const char*), CvDllNetMessageHandler* self, LeagueTypes eLeague, PlayerTypes ePlayer, const char* szCustomName);// CivHooks.h gives this hook point no types, so nothing checks these hooks' parameters.host->RegisterHook(host->pluginIndex, CivHooks::CvDllNetMessageHandler_ResponseLeagueEditName::ID, CIV_HOOK_BEFORE, (void*)&BeforeCvDllNetMessageHandler_ResponseLeagueEditName);host->RegisterHook(host->pluginIndex, CivHooks::CvDllNetMessageHandler_ResponseLeagueEditName::ID, CIV_HOOK_AFTER, (void*)&AfterCvDllNetMessageHandler_ResponseLeagueEditName);host->RegisterHook(host->pluginIndex, CivHooks::CvDllNetMessageHandler_ResponseLeagueEditName::ID, CIV_HOOK_REPLACE, (void*)&ReplaceCvDllNetMessageHandler_ResponseLeagueEditName);

Code

504void CvDllNetMessageHandler::ResponseLeagueEditName(LeagueTypes eLeague, PlayerTypes ePlayer, const char* szCustomName)505{506	CvAssertMsg(eLeague != NO_LEAGUE, "eLeague invalid");507508	CvLeague* pLeague = GC.getGame().GetGameLeagues()->GetLeague(eLeague);509	pLeague->DoChangeCustomName(ePlayer, szCustomName);510}

Calls