CvDllNetMessageHandler
- Declared in
- CvDllNetMessageHandler.h, line 12
- Based on
ICvNetMessageHandler3
Functions
- CvDllNetMessageHandler() not a hook point
- Destroy()
- operator delete(void *) not a hook point
- operator new(size_t) not a hook point
- QueryInterface(GUID)
- ResponseAdvancedStartAction(PlayerTypes, AdvancedStartActionTypes, int, int, int, bool)
- ResponseArchaeologyChoice(PlayerTypes, ArchaeologyChoiceType)
- ResponseAutoMission(PlayerTypes, int)
- ResponseBarbarianRansom(PlayerTypes, int, int)
- ResponseChangeIdeology(PlayerTypes)
- ResponseChangeWar(PlayerTypes, TeamTypes, bool)
- ResponseChooseElection(PlayerTypes, int, int)
- ResponseCityBuyPlot(PlayerTypes, int, int, int)
- ResponseCityDoTask(PlayerTypes, int, TaskTypes, int, int, bool, bool, bool, bool)
- ResponseCityPopOrder(PlayerTypes, int, int)
- ResponseCityPurchase(PlayerTypes, int, UnitTypes, BuildingTypes, ProjectTypes)
- ResponseCityPurchase(PlayerTypes, int, UnitTypes, BuildingTypes, ProjectTypes, int)
- ResponseCityPushOrder(PlayerTypes, int, OrderTypes, int, bool, bool, bool)
- ResponseCitySwapOrder(PlayerTypes, int, int)
- ResponseDestroyUnit(PlayerTypes, int)
- ResponseDiplomacyFromUI(PlayerTypes, PlayerTypes, FromUIDiploEventTypes, int, int)
- ResponseDiploVote(PlayerTypes, PlayerTypes)
- ResponseDoCommand(PlayerTypes, int, CommandTypes, int, int, bool)
- ResponseEnhanceReligion(PlayerTypes, ReligionTypes, const char *, BeliefTypes, BeliefTypes, int, int)
- ResponseExtendedGame(PlayerTypes)
- ResponseFaithGreatPersonChoice(PlayerTypes, UnitTypes)
- ResponseFaithPurchase(PlayerTypes, FaithPurchaseTypes, int)
- ResponseFoundPantheon(PlayerTypes, BeliefTypes)
- ResponseFoundReligion(PlayerTypes, ReligionTypes, const char *, BeliefTypes, BeliefTypes, BeliefTypes, BeliefTypes, int, int)
- ResponseGiftUnit(PlayerTypes, PlayerTypes, int)
- ResponseGoodyChoice(PlayerTypes, int, int, GoodyTypes, int)
- ResponseGreatPersonChoice(PlayerTypes, UnitTypes)
- ResponseIdeologyChoice(PlayerTypes, PolicyBranchTypes)
- ResponseIgnoreWarning(PlayerTypes, TeamTypes)
- ResponseLaunchSpaceship(PlayerTypes, VictoryTypes)
- ResponseLeagueEditName(LeagueTypes, PlayerTypes, const char *)
- ResponseLeagueProposeEnact(LeagueTypes, ResolutionTypes, PlayerTypes, int)
- ResponseLeagueProposeRepeal(LeagueTypes, int, PlayerTypes)
- ResponseLeagueVoteAbstain(LeagueTypes, PlayerTypes, int)
- ResponseLeagueVoteEnact(LeagueTypes, int, PlayerTypes, int, int)
- ResponseLeagueVoteRepeal(LeagueTypes, int, PlayerTypes, int, int)
- ResponseLiberatePlayer(PlayerTypes, PlayerTypes, int)
- ResponseMayaBonusChoice(PlayerTypes, UnitTypes)
- ResponseMinorCivBullyGold(PlayerTypes, PlayerTypes, int)
- ResponseMinorCivBullyUnit(PlayerTypes, PlayerTypes, UnitTypes)
- ResponseMinorCivBuyout(PlayerTypes, PlayerTypes)
- ResponseMinorCivGiftGold(PlayerTypes, PlayerTypes, int)
- ResponseMinorCivGiftTileImprovement(PlayerTypes, PlayerTypes, int, int)
- ResponseMinorNoUnitSpawning(PlayerTypes, PlayerTypes, bool)
- ResponseMoveGreatWorks(PlayerTypes, int, int, int, int, int, int)
- ResponseMoveSpy(PlayerTypes, int, int, int, bool)
- ResponsePlayerDealFinalized(PlayerTypes, PlayerTypes, PlayerTypes, bool)
- ResponsePlayerOption(PlayerTypes, PlayerOptionTypes, bool)
- ResponsePledgeMinorProtection(PlayerTypes, PlayerTypes, bool, bool)
- ResponsePushMission(PlayerTypes, int, MissionTypes, int, int, int, bool)
- ResponseRenameCity(PlayerTypes, int, const char *)
- ResponseRenameUnit(PlayerTypes, int, const char *)
- ResponseResearch(PlayerTypes, TechTypes, int, PlayerTypes, bool)
- ResponseResearch(PlayerTypes, TechTypes, int, bool)
- ResponseReturnCivilian(PlayerTypes, PlayerTypes, int, bool)
- ResponseSellBuilding(PlayerTypes, int, BuildingTypes)
- ResponseSetCityAIFocus(PlayerTypes, int, CityAIFocusTypes)
- ResponseSetCityAvoidGrowth(PlayerTypes, int, bool)
- ResponseSetSwappableGreatWork(PlayerTypes, int, int)
- ResponseStageCoup(PlayerTypes, int)
- ResponseSwapGreatWorks(PlayerTypes, int, PlayerTypes, int)
- ResponseSwapUnits(PlayerTypes, int, MissionTypes, int, int, int, bool)
- ResponseUpdateCityCitizens(PlayerTypes, int)
- ResponseUpdatePolicies(PlayerTypes, bool, int, bool)
- ~CvDllNetMessageHandler() not a hook point