Hooks
static bool BeforeCvDllNetMessageHandler_ResponseExtendedGame(CvDllNetMessageHandler* self, PlayerTypes ePlayer);static void AfterCvDllNetMessageHandler_ResponseExtendedGame(CvDllNetMessageHandler* self, PlayerTypes ePlayer);static void ReplaceCvDllNetMessageHandler_ResponseExtendedGame(void (*original)(CvDllNetMessageHandler*, PlayerTypes), CvDllNetMessageHandler* self, PlayerTypes ePlayer);// CivHooks.h gives this hook point no types, so nothing checks these hooks' parameters.host->RegisterHook(host->pluginIndex, CivHooks::CvDllNetMessageHandler_ResponseExtendedGame::ID, CIV_HOOK_BEFORE, (void*)&BeforeCvDllNetMessageHandler_ResponseExtendedGame);host->RegisterHook(host->pluginIndex, CivHooks::CvDllNetMessageHandler_ResponseExtendedGame::ID, CIV_HOOK_AFTER, (void*)&AfterCvDllNetMessageHandler_ResponseExtendedGame);host->RegisterHook(host->pluginIndex, CivHooks::CvDllNetMessageHandler_ResponseExtendedGame::ID, CIV_HOOK_REPLACE, (void*)&ReplaceCvDllNetMessageHandler_ResponseExtendedGame);