Hooks
static bool BeforeCvDllNetMessageHandler_ResponseDiplomacyFromUI(CvDllNetMessageHandler* self, PlayerTypes ePlayer, PlayerTypes eOtherPlayer, FromUIDiploEventTypes eEvent, int iArg1, int iArg2);static void AfterCvDllNetMessageHandler_ResponseDiplomacyFromUI(CvDllNetMessageHandler* self, PlayerTypes ePlayer, PlayerTypes eOtherPlayer, FromUIDiploEventTypes eEvent, int iArg1, int iArg2);static void ReplaceCvDllNetMessageHandler_ResponseDiplomacyFromUI(void (*original)(CvDllNetMessageHandler*, PlayerTypes, PlayerTypes, FromUIDiploEventTypes, int, int), CvDllNetMessageHandler* self, PlayerTypes ePlayer, PlayerTypes eOtherPlayer, FromUIDiploEventTypes eEvent, int iArg1, int iArg2);// CivHooks.h gives this hook point no types, so nothing checks these hooks' parameters.host->RegisterHook(host->pluginIndex, CivHooks::CvDllNetMessageHandler_ResponseDiplomacyFromUI::ID, CIV_HOOK_BEFORE, (void*)&BeforeCvDllNetMessageHandler_ResponseDiplomacyFromUI);host->RegisterHook(host->pluginIndex, CivHooks::CvDllNetMessageHandler_ResponseDiplomacyFromUI::ID, CIV_HOOK_AFTER, (void*)&AfterCvDllNetMessageHandler_ResponseDiplomacyFromUI);host->RegisterHook(host->pluginIndex, CivHooks::CvDllNetMessageHandler_ResponseDiplomacyFromUI::ID, CIV_HOOK_REPLACE, (void*)&ReplaceCvDllNetMessageHandler_ResponseDiplomacyFromUI);