Bazaar developer reference

CvDllNetMessageHandler::ResponseSwapGreatWorks(PlayerTypes, int, PlayerTypes, int)

Defined in
CvDllNetMessageHandler.cpp, line 566
Class
CvDllNetMessageHandler
Hook name
CivHooks::CvDllNetMessageHandler_ResponseSwapGreatWorks

Hooks

static bool BeforeCvDllNetMessageHandler_ResponseSwapGreatWorks(CvDllNetMessageHandler* self, PlayerTypes ePlayer1, int iWorkIndex1, PlayerTypes ePlayer2, int iWorkIndex2);static void AfterCvDllNetMessageHandler_ResponseSwapGreatWorks(CvDllNetMessageHandler* self, PlayerTypes ePlayer1, int iWorkIndex1, PlayerTypes ePlayer2, int iWorkIndex2);static void ReplaceCvDllNetMessageHandler_ResponseSwapGreatWorks(void (*original)(CvDllNetMessageHandler*, PlayerTypes, int, PlayerTypes, int), CvDllNetMessageHandler* self, PlayerTypes ePlayer1, int iWorkIndex1, PlayerTypes ePlayer2, int iWorkIndex2);// CivHooks.h gives this hook point no types, so nothing checks these hooks' parameters.host->RegisterHook(host->pluginIndex, CivHooks::CvDllNetMessageHandler_ResponseSwapGreatWorks::ID, CIV_HOOK_BEFORE, (void*)&BeforeCvDllNetMessageHandler_ResponseSwapGreatWorks);host->RegisterHook(host->pluginIndex, CivHooks::CvDllNetMessageHandler_ResponseSwapGreatWorks::ID, CIV_HOOK_AFTER, (void*)&AfterCvDllNetMessageHandler_ResponseSwapGreatWorks);host->RegisterHook(host->pluginIndex, CivHooks::CvDllNetMessageHandler_ResponseSwapGreatWorks::ID, CIV_HOOK_REPLACE, (void*)&ReplaceCvDllNetMessageHandler_ResponseSwapGreatWorks);

Code

566void CvDllNetMessageHandler::ResponseSwapGreatWorks(PlayerTypes ePlayer1, int iWorkIndex1, PlayerTypes ePlayer2, int iWorkIndex2)567{568	GC.getGame().GetGameCulture()->SwapGreatWorks(ePlayer1, iWorkIndex1, ePlayer2, iWorkIndex2);569}

Calls