Hooks
static bool BeforeCvDllNetMessageHandler_ResponseArchaeologyChoice(CvDllNetMessageHandler* self, PlayerTypes ePlayer, ArchaeologyChoiceType eChoice);static void AfterCvDllNetMessageHandler_ResponseArchaeologyChoice(CvDllNetMessageHandler* self, PlayerTypes ePlayer, ArchaeologyChoiceType eChoice);static void ReplaceCvDllNetMessageHandler_ResponseArchaeologyChoice(void (*original)(CvDllNetMessageHandler*, PlayerTypes, ArchaeologyChoiceType), CvDllNetMessageHandler* self, PlayerTypes ePlayer, ArchaeologyChoiceType eChoice);// CivHooks.h gives this hook point no types, so nothing checks these hooks' parameters.host->RegisterHook(host->pluginIndex, CivHooks::CvDllNetMessageHandler_ResponseArchaeologyChoice::ID, CIV_HOOK_BEFORE, (void*)&BeforeCvDllNetMessageHandler_ResponseArchaeologyChoice);host->RegisterHook(host->pluginIndex, CivHooks::CvDllNetMessageHandler_ResponseArchaeologyChoice::ID, CIV_HOOK_AFTER, (void*)&AfterCvDllNetMessageHandler_ResponseArchaeologyChoice);host->RegisterHook(host->pluginIndex, CivHooks::CvDllNetMessageHandler_ResponseArchaeologyChoice::ID, CIV_HOOK_REPLACE, (void*)&ReplaceCvDllNetMessageHandler_ResponseArchaeologyChoice);