Hooks
static bool BeforeCvDllNetMessageHandler_ResponseRenameUnit(CvDllNetMessageHandler* self, PlayerTypes ePlayer, int iUnitID, const char* szName);static void AfterCvDllNetMessageHandler_ResponseRenameUnit(CvDllNetMessageHandler* self, PlayerTypes ePlayer, int iUnitID, const char* szName);static void ReplaceCvDllNetMessageHandler_ResponseRenameUnit(void (*original)(CvDllNetMessageHandler*, PlayerTypes, int, const char*), CvDllNetMessageHandler* self, PlayerTypes ePlayer, int iUnitID, const char* szName);// CivHooks.h gives this hook point no types, so nothing checks these hooks' parameters.host->RegisterHook(host->pluginIndex, CivHooks::CvDllNetMessageHandler_ResponseRenameUnit::ID, CIV_HOOK_BEFORE, (void*)&BeforeCvDllNetMessageHandler_ResponseRenameUnit);host->RegisterHook(host->pluginIndex, CivHooks::CvDllNetMessageHandler_ResponseRenameUnit::ID, CIV_HOOK_AFTER, (void*)&AfterCvDllNetMessageHandler_ResponseRenameUnit);host->RegisterHook(host->pluginIndex, CivHooks::CvDllNetMessageHandler_ResponseRenameUnit::ID, CIV_HOOK_REPLACE, (void*)&ReplaceCvDllNetMessageHandler_ResponseRenameUnit);