Bazaar developer reference

CvDllNetMessageHandler::ResponseChangeWar(PlayerTypes, TeamTypes, bool)

Defined in
CvDllNetMessageHandler.cpp, line 97
Class
CvDllNetMessageHandler
Hook name
CivHooks::CvDllNetMessageHandler_ResponseChangeWar

Hooks

static bool BeforeCvDllNetMessageHandler_ResponseChangeWar(CvDllNetMessageHandler* self, PlayerTypes ePlayer, TeamTypes eRivalTeam, bool bWar);static void AfterCvDllNetMessageHandler_ResponseChangeWar(CvDllNetMessageHandler* self, PlayerTypes ePlayer, TeamTypes eRivalTeam, bool bWar);static void ReplaceCvDllNetMessageHandler_ResponseChangeWar(void (*original)(CvDllNetMessageHandler*, PlayerTypes, TeamTypes, bool), CvDllNetMessageHandler* self, PlayerTypes ePlayer, TeamTypes eRivalTeam, bool bWar);// CivHooks.h gives this hook point no types, so nothing checks these hooks' parameters.host->RegisterHook(host->pluginIndex, CivHooks::CvDllNetMessageHandler_ResponseChangeWar::ID, CIV_HOOK_BEFORE, (void*)&BeforeCvDllNetMessageHandler_ResponseChangeWar);host->RegisterHook(host->pluginIndex, CivHooks::CvDllNetMessageHandler_ResponseChangeWar::ID, CIV_HOOK_AFTER, (void*)&AfterCvDllNetMessageHandler_ResponseChangeWar);host->RegisterHook(host->pluginIndex, CivHooks::CvDllNetMessageHandler_ResponseChangeWar::ID, CIV_HOOK_REPLACE, (void*)&ReplaceCvDllNetMessageHandler_ResponseChangeWar);

Code

97void CvDllNetMessageHandler::ResponseChangeWar(PlayerTypes ePlayer, TeamTypes eRivalTeam, bool bWar)98{99	CvPlayerAI& kPlayer = GET_PLAYER(ePlayer);100	CvTeam& kTeam = GET_TEAM(kPlayer.getTeam());101	const TeamTypes eTeam = kPlayer.getTeam();102103	FAssert(eTeam != eRivalTeam);104105	if(bWar)106	{107#if defined(MOD_EVENTS_WAR_AND_PEACE)108		kTeam.declareWar(eRivalTeam, false, ePlayer);109#else110		kTeam.declareWar(eRivalTeam);111#endif112	}113	else114	{115#if defined(MOD_EVENTS_WAR_AND_PEACE)116		kTeam.makePeace(eRivalTeam, true, false, ePlayer);117#else118		kTeam.makePeace(eRivalTeam);119#endif120	}121}

Calls