Bazaar developer reference

CvDllNetMessageHandler::ResponseDestroyUnit(PlayerTypes, int)

Defined in
CvDllNetMessageHandler.cpp, line 226
Class
CvDllNetMessageHandler
Hook name
CivHooks::CvDllNetMessageHandler_ResponseDestroyUnit

Hooks

static bool BeforeCvDllNetMessageHandler_ResponseDestroyUnit(CvDllNetMessageHandler* self, PlayerTypes ePlayer, int iUnitID);static void AfterCvDllNetMessageHandler_ResponseDestroyUnit(CvDllNetMessageHandler* self, PlayerTypes ePlayer, int iUnitID);static void ReplaceCvDllNetMessageHandler_ResponseDestroyUnit(void (*original)(CvDllNetMessageHandler*, PlayerTypes, int), CvDllNetMessageHandler* self, PlayerTypes ePlayer, int iUnitID);// CivHooks.h gives this hook point no types, so nothing checks these hooks' parameters.host->RegisterHook(host->pluginIndex, CivHooks::CvDllNetMessageHandler_ResponseDestroyUnit::ID, CIV_HOOK_BEFORE, (void*)&BeforeCvDllNetMessageHandler_ResponseDestroyUnit);host->RegisterHook(host->pluginIndex, CivHooks::CvDllNetMessageHandler_ResponseDestroyUnit::ID, CIV_HOOK_AFTER, (void*)&AfterCvDllNetMessageHandler_ResponseDestroyUnit);host->RegisterHook(host->pluginIndex, CivHooks::CvDllNetMessageHandler_ResponseDestroyUnit::ID, CIV_HOOK_REPLACE, (void*)&ReplaceCvDllNetMessageHandler_ResponseDestroyUnit);

Code

226void CvDllNetMessageHandler::ResponseDestroyUnit(PlayerTypes ePlayer, int iUnitID)227{228	CvPlayerAI& kPlayer = GET_PLAYER(ePlayer);229	CvUnit* pkUnit = kPlayer.getUnit(iUnitID);230231	if(pkUnit)232	{233		pkUnit->kill(true, ePlayer);234	}235}

Calls