Hooks
static bool BeforeCvDllNetMessageHandler_ResponseReturnCivilian(CvDllNetMessageHandler* self, PlayerTypes ePlayer, PlayerTypes eToPlayer, int iUnitID, bool bReturn);static void AfterCvDllNetMessageHandler_ResponseReturnCivilian(CvDllNetMessageHandler* self, PlayerTypes ePlayer, PlayerTypes eToPlayer, int iUnitID, bool bReturn);static void ReplaceCvDllNetMessageHandler_ResponseReturnCivilian(void (*original)(CvDllNetMessageHandler*, PlayerTypes, PlayerTypes, int, bool), CvDllNetMessageHandler* self, PlayerTypes ePlayer, PlayerTypes eToPlayer, int iUnitID, bool bReturn);// CivHooks.h gives this hook point no types, so nothing checks these hooks' parameters.host->RegisterHook(host->pluginIndex, CivHooks::CvDllNetMessageHandler_ResponseReturnCivilian::ID, CIV_HOOK_BEFORE, (void*)&BeforeCvDllNetMessageHandler_ResponseReturnCivilian);host->RegisterHook(host->pluginIndex, CivHooks::CvDllNetMessageHandler_ResponseReturnCivilian::ID, CIV_HOOK_AFTER, (void*)&AfterCvDllNetMessageHandler_ResponseReturnCivilian);host->RegisterHook(host->pluginIndex, CivHooks::CvDllNetMessageHandler_ResponseReturnCivilian::ID, CIV_HOOK_REPLACE, (void*)&ReplaceCvDllNetMessageHandler_ResponseReturnCivilian);