Bazaar developer reference

CvDllNetMessageHandler::ResponseReturnCivilian(PlayerTypes, PlayerTypes, int, bool)

Defined in
CvDllNetMessageHandler.cpp, line 907
Class
CvDllNetMessageHandler
Hook name
CivHooks::CvDllNetMessageHandler_ResponseReturnCivilian

Hooks

static bool BeforeCvDllNetMessageHandler_ResponseReturnCivilian(CvDllNetMessageHandler* self, PlayerTypes ePlayer, PlayerTypes eToPlayer, int iUnitID, bool bReturn);static void AfterCvDllNetMessageHandler_ResponseReturnCivilian(CvDllNetMessageHandler* self, PlayerTypes ePlayer, PlayerTypes eToPlayer, int iUnitID, bool bReturn);static void ReplaceCvDllNetMessageHandler_ResponseReturnCivilian(void (*original)(CvDllNetMessageHandler*, PlayerTypes, PlayerTypes, int, bool), CvDllNetMessageHandler* self, PlayerTypes ePlayer, PlayerTypes eToPlayer, int iUnitID, bool bReturn);// CivHooks.h gives this hook point no types, so nothing checks these hooks' parameters.host->RegisterHook(host->pluginIndex, CivHooks::CvDllNetMessageHandler_ResponseReturnCivilian::ID, CIV_HOOK_BEFORE, (void*)&BeforeCvDllNetMessageHandler_ResponseReturnCivilian);host->RegisterHook(host->pluginIndex, CivHooks::CvDllNetMessageHandler_ResponseReturnCivilian::ID, CIV_HOOK_AFTER, (void*)&AfterCvDllNetMessageHandler_ResponseReturnCivilian);host->RegisterHook(host->pluginIndex, CivHooks::CvDllNetMessageHandler_ResponseReturnCivilian::ID, CIV_HOOK_REPLACE, (void*)&ReplaceCvDllNetMessageHandler_ResponseReturnCivilian);

Code

907void CvDllNetMessageHandler::ResponseReturnCivilian(PlayerTypes ePlayer, PlayerTypes eToPlayer, int iUnitID, bool bReturn)908{909	GET_PLAYER(ePlayer).DoCivilianReturnLogic(bReturn, eToPlayer, iUnitID);910}

Calls