Bazaar developer reference

CvDllNetMessageHandler::ResponseLaunchSpaceship(PlayerTypes, VictoryTypes)

Defined in
CvDllNetMessageHandler.cpp, line 598
Class
CvDllNetMessageHandler
Hook name
CivHooks::CvDllNetMessageHandler_ResponseLaunchSpaceship

Hooks

static bool BeforeCvDllNetMessageHandler_ResponseLaunchSpaceship(CvDllNetMessageHandler* self, PlayerTypes ePlayer, VictoryTypes eVictory);static void AfterCvDllNetMessageHandler_ResponseLaunchSpaceship(CvDllNetMessageHandler* self, PlayerTypes ePlayer, VictoryTypes eVictory);static void ReplaceCvDllNetMessageHandler_ResponseLaunchSpaceship(void (*original)(CvDllNetMessageHandler*, PlayerTypes, VictoryTypes), CvDllNetMessageHandler* self, PlayerTypes ePlayer, VictoryTypes eVictory);// CivHooks.h gives this hook point no types, so nothing checks these hooks' parameters.host->RegisterHook(host->pluginIndex, CivHooks::CvDllNetMessageHandler_ResponseLaunchSpaceship::ID, CIV_HOOK_BEFORE, (void*)&BeforeCvDllNetMessageHandler_ResponseLaunchSpaceship);host->RegisterHook(host->pluginIndex, CivHooks::CvDllNetMessageHandler_ResponseLaunchSpaceship::ID, CIV_HOOK_AFTER, (void*)&AfterCvDllNetMessageHandler_ResponseLaunchSpaceship);host->RegisterHook(host->pluginIndex, CivHooks::CvDllNetMessageHandler_ResponseLaunchSpaceship::ID, CIV_HOOK_REPLACE, (void*)&ReplaceCvDllNetMessageHandler_ResponseLaunchSpaceship);

Code

598void CvDllNetMessageHandler::ResponseLaunchSpaceship(PlayerTypes ePlayer, VictoryTypes eVictory)599{600	CvPlayerAI& kPlayer = GET_PLAYER(ePlayer);601	CvTeam& kTeam = GET_TEAM(kPlayer.getTeam());602603	if(kTeam.canLaunch(eVictory))604	{605		kPlayer.launch(eVictory);606	}607}

Calls