Hooks
static bool BeforeCvDllNetMessageHandler_ResponseDoCommand(CvDllNetMessageHandler* self, PlayerTypes ePlayer, int iUnitID, CommandTypes eCommand, int iData1, int iData2, bool bAlt);static void AfterCvDllNetMessageHandler_ResponseDoCommand(CvDllNetMessageHandler* self, PlayerTypes ePlayer, int iUnitID, CommandTypes eCommand, int iData1, int iData2, bool bAlt);static void ReplaceCvDllNetMessageHandler_ResponseDoCommand(void (*original)(CvDllNetMessageHandler*, PlayerTypes, int, CommandTypes, int, int, bool), CvDllNetMessageHandler* self, PlayerTypes ePlayer, int iUnitID, CommandTypes eCommand, int iData1, int iData2, bool bAlt);// CivHooks.h gives this hook point no types, so nothing checks these hooks' parameters.host->RegisterHook(host->pluginIndex, CivHooks::CvDllNetMessageHandler_ResponseDoCommand::ID, CIV_HOOK_BEFORE, (void*)&BeforeCvDllNetMessageHandler_ResponseDoCommand);host->RegisterHook(host->pluginIndex, CivHooks::CvDllNetMessageHandler_ResponseDoCommand::ID, CIV_HOOK_AFTER, (void*)&AfterCvDllNetMessageHandler_ResponseDoCommand);host->RegisterHook(host->pluginIndex, CivHooks::CvDllNetMessageHandler_ResponseDoCommand::ID, CIV_HOOK_REPLACE, (void*)&ReplaceCvDllNetMessageHandler_ResponseDoCommand);