Bazaar developer reference

CvDllNetMessageHandler::ResponseAutoMission(PlayerTypes, int)

Defined in
CvDllNetMessageHandler.cpp, line 61
Class
CvDllNetMessageHandler
Hook name
CivHooks::CvDllNetMessageHandler_ResponseAutoMission

Hooks

static bool BeforeCvDllNetMessageHandler_ResponseAutoMission(CvDllNetMessageHandler* self, PlayerTypes ePlayer, int iUnitID);static void AfterCvDllNetMessageHandler_ResponseAutoMission(CvDllNetMessageHandler* self, PlayerTypes ePlayer, int iUnitID);static void ReplaceCvDllNetMessageHandler_ResponseAutoMission(void (*original)(CvDllNetMessageHandler*, PlayerTypes, int), CvDllNetMessageHandler* self, PlayerTypes ePlayer, int iUnitID);// CivHooks.h gives this hook point no types, so nothing checks these hooks' parameters.host->RegisterHook(host->pluginIndex, CivHooks::CvDllNetMessageHandler_ResponseAutoMission::ID, CIV_HOOK_BEFORE, (void*)&BeforeCvDllNetMessageHandler_ResponseAutoMission);host->RegisterHook(host->pluginIndex, CivHooks::CvDllNetMessageHandler_ResponseAutoMission::ID, CIV_HOOK_AFTER, (void*)&AfterCvDllNetMessageHandler_ResponseAutoMission);host->RegisterHook(host->pluginIndex, CivHooks::CvDllNetMessageHandler_ResponseAutoMission::ID, CIV_HOOK_REPLACE, (void*)&ReplaceCvDllNetMessageHandler_ResponseAutoMission);

Code

61void CvDllNetMessageHandler::ResponseAutoMission(PlayerTypes ePlayer, int iUnitID)62{63	CvPlayerAI& kPlayer = GET_PLAYER(ePlayer);64	CvUnit* pkUnit = kPlayer.getUnit(iUnitID);65	if(pkUnit)66	{67		pkUnit->AutoMission();68	}69}

Calls