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CvLuaGame::lGetVariableCitySizeFromPopulation(lua_State *)

Defined in
Lua/CvLuaGame.cpp, line 2090
Class
CvLuaGame
Hook name
CivHooks::CvLuaGame_lGetVariableCitySizeFromPopulation

Hooks

static bool BeforeCvLuaGame_lGetVariableCitySizeFromPopulation(lua_State* L, int& result);static void AfterCvLuaGame_lGetVariableCitySizeFromPopulation(lua_State* L, int& result);static int ReplaceCvLuaGame_lGetVariableCitySizeFromPopulation(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaGame_lGetVariableCitySizeFromPopulation>(host, &BeforeCvLuaGame_lGetVariableCitySizeFromPopulation);CivRegisterAfter<CivHooks::CvLuaGame_lGetVariableCitySizeFromPopulation>(host, &AfterCvLuaGame_lGetVariableCitySizeFromPopulation);CivRegisterReplace<CivHooks::CvLuaGame_lGetVariableCitySizeFromPopulation>(host, &ReplaceCvLuaGame_lGetVariableCitySizeFromPopulation);

Code

2090int CvLuaGame::lGetVariableCitySizeFromPopulation(lua_State* L)2091{2092	unsigned int nPopulation = (unsigned int)lua_tointeger(L, 1);2093	unsigned int nSize = GC.getGame().GetVariableCitySizeFromPopulation(nPopulation);2094	lua_pushinteger(L, nSize);20952096	return 1;2097}

Calls

Called by