Bazaar developer reference

CvLuaFractal::lCreate(lua_State *)

Defined in
Lua/CvLuaFractal.cpp, line 138
Class
CvLuaFractal
Hook name
CivHooks::CvLuaFractal_lCreate

Hooks

static bool BeforeCvLuaFractal_lCreate(lua_State* L, int& result);static void AfterCvLuaFractal_lCreate(lua_State* L, int& result);static int ReplaceCvLuaFractal_lCreate(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaFractal_lCreate>(host, &BeforeCvLuaFractal_lCreate);CivRegisterAfter<CivHooks::CvLuaFractal_lCreate>(host, &AfterCvLuaFractal_lCreate);CivRegisterReplace<CivHooks::CvLuaFractal_lCreate>(host, &ReplaceCvLuaFractal_lCreate);

Code

138int CvLuaFractal::lCreate(lua_State* L)139{140	CvFractal* pFractal = CreateFractal(L);141142	const int iNewXs = lua_tointeger(L, 1);143	const int iNewYs = lua_tointeger(L, 2);144	const int iGrain = lua_tointeger(L, 3);145	CvRandom& rand = GC.getGame().getMapRand();	//Temporary!!146147	//calculate flags148	const int flags = GetFractalFlags(L, 4);149150	const int iFracXExp = lua_isnil(L, 5)? CvFractal::DEFAULT_FRAC_X_EXP : lua_tointeger(L, 5);151	const int iFracYExp = lua_isnil(L, 6)? CvFractal::DEFAULT_FRAC_Y_EXP : lua_tointeger(L, 6);152153154	pFractal->fracInit(iNewXs, iNewYs, iGrain, rand, flags, NULL, iFracXExp, iFracYExp);155156	return 1;157}

Calls

Called by