CvLuaMap::lRand(lua_State *)
- Defined in
- Lua/CvLuaMap.cpp, line 342
- Class
- CvLuaMap
- Hook name
CivHooks::CvLuaMap_lRand
Hooks
static bool BeforeCvLuaMap_lRand(lua_State* L, int& result);static void AfterCvLuaMap_lRand(lua_State* L, int& result);static int ReplaceCvLuaMap_lRand(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaMap_lRand>(host, &BeforeCvLuaMap_lRand);CivRegisterAfter<CivHooks::CvLuaMap_lRand>(host, &AfterCvLuaMap_lRand);CivRegisterReplace<CivHooks::CvLuaMap_lRand>(host, &ReplaceCvLuaMap_lRand);
Code
342int CvLuaMap::lRand(lua_State* L)343{344 const int max_num = luaL_checkinteger(L, 1);345 const char* strLog = luaL_checkstring(L, 2);346 const int rand_val = GC.getGame().getMapRandNum(max_num, strLog);347348 lua_pushinteger(L, rand_val);349 return 1;350}
Calls
- CvGame::getMapRandNum(int, const char *)
- CvGlobals::getGame()
lua_pushintegerluaL_checkintegerluaL_checklstring