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CvLuaGame::lGetGreatWorkType(lua_State *)

Defined in
Lua/CvLuaGame.cpp, line 2779
Class
CvLuaGame
Hook name
CivHooks::CvLuaGame_lGetGreatWorkType

Hooks

static bool BeforeCvLuaGame_lGetGreatWorkType(lua_State* L, int& result);static void AfterCvLuaGame_lGetGreatWorkType(lua_State* L, int& result);static int ReplaceCvLuaGame_lGetGreatWorkType(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaGame_lGetGreatWorkType>(host, &BeforeCvLuaGame_lGetGreatWorkType);CivRegisterAfter<CivHooks::CvLuaGame_lGetGreatWorkType>(host, &AfterCvLuaGame_lGetGreatWorkType);CivRegisterReplace<CivHooks::CvLuaGame_lGetGreatWorkType>(host, &ReplaceCvLuaGame_lGetGreatWorkType);

Code

2779int CvLuaGame::lGetGreatWorkType(lua_State* L)2780{2781	const int iIndex = lua_tointeger(L, 1);2782	if (iIndex < GC.getGame().GetGameCulture()->GetNumGreatWorks())2783	{2784		GreatWorkType eGreatWork = GC.getGame().GetGameCulture()->GetGreatWorkType(iIndex);2785		lua_pushinteger(L, eGreatWork);2786		return 1;2787	}27882789	return 0;2790}

Calls

Called by