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CvLuaGame::lGetNumLeaguesEverFounded(lua_State *)

Defined in
Lua/CvLuaGame.cpp, line 2697
Class
CvLuaGame
Hook name
CivHooks::CvLuaGame_lGetNumLeaguesEverFounded

Hooks

static bool BeforeCvLuaGame_lGetNumLeaguesEverFounded(lua_State* L, int& result);static void AfterCvLuaGame_lGetNumLeaguesEverFounded(lua_State* L, int& result);static int ReplaceCvLuaGame_lGetNumLeaguesEverFounded(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaGame_lGetNumLeaguesEverFounded>(host, &BeforeCvLuaGame_lGetNumLeaguesEverFounded);CivRegisterAfter<CivHooks::CvLuaGame_lGetNumLeaguesEverFounded>(host, &AfterCvLuaGame_lGetNumLeaguesEverFounded);CivRegisterReplace<CivHooks::CvLuaGame_lGetNumLeaguesEverFounded>(host, &ReplaceCvLuaGame_lGetNumLeaguesEverFounded);

Code

2697int CvLuaGame::lGetNumLeaguesEverFounded(lua_State* L)2698{2699	lua_pushinteger(L, GC.getGame().GetGameLeagues()->GetNumLeaguesEverFounded());2700	return 1;2701}

Calls

Called by