Bazaar developer reference

CvCity::ChangeBaseYieldRateFromSpecialists(YieldTypes, int)

Defined in
CvCity.cpp, line 10791
Class
CvCity
Hook name
CivHooks::CvCity_ChangeBaseYieldRateFromSpecialists

Hooks

static bool BeforeCvCity_ChangeBaseYieldRateFromSpecialists(CvCity* self, YieldTypes eIndex, int iChange);static void AfterCvCity_ChangeBaseYieldRateFromSpecialists(CvCity* self, YieldTypes eIndex, int iChange);static void ReplaceCvCity_ChangeBaseYieldRateFromSpecialists(void (*original)(CvCity*, YieldTypes, int), CvCity* self, YieldTypes eIndex, int iChange);CivRegisterBefore<CivHooks::CvCity_ChangeBaseYieldRateFromSpecialists>(host, &BeforeCvCity_ChangeBaseYieldRateFromSpecialists);CivRegisterAfter<CivHooks::CvCity_ChangeBaseYieldRateFromSpecialists>(host, &AfterCvCity_ChangeBaseYieldRateFromSpecialists);CivRegisterReplace<CivHooks::CvCity_ChangeBaseYieldRateFromSpecialists>(host, &ReplaceCvCity_ChangeBaseYieldRateFromSpecialists);

Code

10790/// Base yield rate from Specialists10791void CvCity::ChangeBaseYieldRateFromSpecialists(YieldTypes eIndex, int iChange)10792{10793	VALIDATE_OBJECT10794	CvAssertMsg(eIndex >= 0, "eIndex expected to be >= 0");10795	CvAssertMsg(eIndex < NUM_YIELD_TYPES, "eIndex expected to be < NUM_YIELD_TYPES");1079610797	if(iChange != 0)10798	{10799		m_aiBaseYieldRateFromSpecialists.setAt(eIndex, m_aiBaseYieldRateFromSpecialists[eIndex] + iChange);1080010801		if(getTeam() == GC.getGame().getActiveTeam())10802		{10803			if(isCitySelected())10804			{10805				DLLUI->setDirty(CityScreen_DIRTY_BIT, true);10806			}10807		}10808	}10809}

Calls

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