Bazaar developer reference

CvDiplomacyAI::SetResurrectedBy(PlayerTypes, bool)

Defined in
CvDiplomacyAI.cpp, line 23115
Class
CvDiplomacyAI
Hook name
CivHooks::CvDiplomacyAI_SetResurrectedBy

Hooks

static bool BeforeCvDiplomacyAI_SetResurrectedBy(CvDiplomacyAI* self, PlayerTypes ePlayer, bool bValue);static void AfterCvDiplomacyAI_SetResurrectedBy(CvDiplomacyAI* self, PlayerTypes ePlayer, bool bValue);static void ReplaceCvDiplomacyAI_SetResurrectedBy(void (*original)(CvDiplomacyAI*, PlayerTypes, bool), CvDiplomacyAI* self, PlayerTypes ePlayer, bool bValue);CivRegisterBefore<CivHooks::CvDiplomacyAI_SetResurrectedBy>(host, &BeforeCvDiplomacyAI_SetResurrectedBy);CivRegisterAfter<CivHooks::CvDiplomacyAI_SetResurrectedBy>(host, &AfterCvDiplomacyAI_SetResurrectedBy);CivRegisterReplace<CivHooks::CvDiplomacyAI_SetResurrectedBy>(host, &ReplaceCvDiplomacyAI_SetResurrectedBy);

Code

23115void CvDiplomacyAI::SetResurrectedBy(PlayerTypes ePlayer, bool bValue)23116{23117	CvAssertMsg(ePlayer >= 0, "DIPLOMACY_AI: Invalid Player Index.  Please send Jon this with your last 5 autosaves and what changelist # you're playing.");23118	CvAssertMsg(ePlayer < MAX_MAJOR_CIVS, "DIPLOMACY_AI: Invalid Player Index.  Please send Jon this with your last 5 autosaves and what changelist # you're playing.");23119	if(bValue)23120	{23121		m_paiResurrectedOnTurn[ePlayer] = GC.getGame().getGameTurn();23122	}23123	else23124	{23125		m_paiResurrectedOnTurn[ePlayer] = -1;23126	}23127}

Calls

Called by