CvDiplomacyAI::DoWeDislikedTheirProposal(PlayerTypes, DiploStatementTypes &)
- Defined in
- CvDiplomacyAI.cpp, line 16114
- Class
- CvDiplomacyAI
- Hook name
CivHooks::CvDiplomacyAI_DoWeDislikedTheirProposal
Hooks
static bool BeforeCvDiplomacyAI_DoWeDislikedTheirProposal(CvDiplomacyAI* self, PlayerTypes ePlayer, DiploStatementTypes& eStatement);static void AfterCvDiplomacyAI_DoWeDislikedTheirProposal(CvDiplomacyAI* self, PlayerTypes ePlayer, DiploStatementTypes& eStatement);static void ReplaceCvDiplomacyAI_DoWeDislikedTheirProposal(void (*original)(CvDiplomacyAI*, PlayerTypes, DiploStatementTypes&), CvDiplomacyAI* self, PlayerTypes ePlayer, DiploStatementTypes& eStatement);CivRegisterBefore<CivHooks::CvDiplomacyAI_DoWeDislikedTheirProposal>(host, &BeforeCvDiplomacyAI_DoWeDislikedTheirProposal);CivRegisterAfter<CivHooks::CvDiplomacyAI_DoWeDislikedTheirProposal>(host, &AfterCvDiplomacyAI_DoWeDislikedTheirProposal);CivRegisterReplace<CivHooks::CvDiplomacyAI_DoWeDislikedTheirProposal>(host, &ReplaceCvDiplomacyAI_DoWeDislikedTheirProposal);
Code
16114void CvDiplomacyAI::DoWeDislikedTheirProposal(PlayerTypes ePlayer, DiploStatementTypes& eStatement)16115{16116 CvAssertMsg(ePlayer >= 0, "DIPLOMACY_AI: Invalid Player Index. Please send Jon this with your last 5 autosaves and what changelist # you're playing.");16117 CvAssertMsg(ePlayer < MAX_MAJOR_CIVS, "DIPLOMACY_AI: Invalid Player Index. Please send Jon this with your last 5 autosaves and what changelist # you're playing.");1611816119 if(eStatement == NO_DIPLO_STATEMENT_TYPE)16120 {16121 DiploStatementTypes eTempStatement = NO_DIPLO_STATEMENT_TYPE;16122 bool bEffect = GetDislikedTheirProposalScore(ePlayer) != 0;16123 if (bEffect)16124 {16125 bool bSkip = false;16126 MajorCivOpinionTypes eOpinion = GetMajorCivOpinion(ePlayer);16127 MajorCivApproachTypes eApproach = GetMajorCivApproach(ePlayer, /*bHideTrueFeelings*/ true);16128 if(eOpinion >= MAJOR_CIV_OPINION_FAVORABLE)16129 bSkip = true;16130 if(eApproach == MAJOR_CIV_APPROACH_FRIENDLY)16131 bSkip = true;16132 if (!bSkip && GetChattiness() > GC.getGame().getJonRandNum(10, "Diplomacy AI: rand roll to see if we tell a player we disliked their World Congress proposal"))16133 {16134 eTempStatement = DIPLO_STATEMENT_WE_DISLIKED_THEIR_PROPOSAL;16135 int iTurnsBetweenStatements = GC.getOPINION_WEIGHT_WE_DISLIKED_THEIR_PROPOSAL_NUM_TURNS();1613616137 if(GetNumTurnsSinceStatementSent(ePlayer, eTempStatement) >= iTurnsBetweenStatements)16138 eStatement = eTempStatement;16139 }16140 }16141 }16142}
Calls
- CvDiplomacyAI::GetChattiness() const
- CvDiplomacyAI::GetDislikedTheirProposalScore(PlayerTypes)
- CvDiplomacyAI::GetMajorCivApproach(PlayerTypes, bool) const
- CvDiplomacyAI::GetMajorCivOpinion(PlayerTypes) const
- CvDiplomacyAI::GetNumTurnsSinceStatementSent(PlayerTypes, DiploStatementTypes)
- CvGame::getJonRandNum(int, const char *)
- CvGlobals::getGame()
- CvGlobals::getOPINION_WEIGHT_WE_DISLIKED_THEIR_PROPOSAL_NUM_TURNS()