CvDiplomacyAI::GetMajorCivApproach(PlayerTypes, bool) const
- Defined in
- CvDiplomacyAI.cpp, line 3659
- Class
- CvDiplomacyAI
- Hook name
CivHooks::CvDiplomacyAI_GetMajorCivApproach
Hooks
static bool BeforeCvDiplomacyAI_GetMajorCivApproach(const CvDiplomacyAI* self, PlayerTypes ePlayer, bool bHideTrueFeelings, MajorCivApproachTypes& result);static void AfterCvDiplomacyAI_GetMajorCivApproach(const CvDiplomacyAI* self, PlayerTypes ePlayer, bool bHideTrueFeelings, MajorCivApproachTypes& result);static MajorCivApproachTypes ReplaceCvDiplomacyAI_GetMajorCivApproach(MajorCivApproachTypes (*original)(const CvDiplomacyAI*, PlayerTypes, bool), const CvDiplomacyAI* self, PlayerTypes ePlayer, bool bHideTrueFeelings);CivRegisterBefore<CivHooks::CvDiplomacyAI_GetMajorCivApproach>(host, &BeforeCvDiplomacyAI_GetMajorCivApproach);CivRegisterAfter<CivHooks::CvDiplomacyAI_GetMajorCivApproach>(host, &AfterCvDiplomacyAI_GetMajorCivApproach);CivRegisterReplace<CivHooks::CvDiplomacyAI_GetMajorCivApproach>(host, &ReplaceCvDiplomacyAI_GetMajorCivApproach);
Code
3658/// What is our Diplomatic approach to this Major Civ?3659MajorCivApproachTypes CvDiplomacyAI::GetMajorCivApproach(PlayerTypes ePlayer, bool bHideTrueFeelings) const3660{3661 CvAssertMsg(ePlayer >= 0, "DIPLOMACY_AI: Invalid Player Index. Please send Jon this with your last 5 autosaves and what changelist # you're playing.");3662 CvAssertMsg(ePlayer < MAX_MAJOR_CIVS, "DIPLOMACY_AI: Invalid Player Index. Please send Jon this with your last 5 autosaves and what changelist # you're playing.");36633664 MajorCivApproachTypes eApproach = (MajorCivApproachTypes) m_paeMajorCivApproach[ePlayer];36653666 // If we're hiding our true feelings then use the War Face or Friendly if we're Deceptive3667 if(bHideTrueFeelings)3668 {3669 // Deceptive = Friendly3670 if(eApproach == MAJOR_CIV_APPROACH_DECEPTIVE)3671 {3672 eApproach = MAJOR_CIV_APPROACH_FRIENDLY;3673 }36743675 // War Face3676 else if(eApproach == MAJOR_CIV_APPROACH_WAR)3677 {3678 switch(GetWarFaceWithPlayer(ePlayer))3679 {3680 case WAR_FACE_HOSTILE:3681 eApproach = MAJOR_CIV_APPROACH_HOSTILE;3682 break;3683 case WAR_FACE_FRIENDLY:3684 eApproach = MAJOR_CIV_APPROACH_FRIENDLY;3685 break;3686 case WAR_FACE_NEUTRAL:3687 eApproach = MAJOR_CIV_APPROACH_NEUTRAL;3688 break;3689 default:3690 CvAssert(false);3691 break;3692 }3693 }3694 }36953696 return eApproach;3697}
Calls
Called by
73 functions in 11 files
- CvDangerPlots::IsDangerByRelationshipZero(PlayerTypes, CvPlot *)
- CvDangerPlots::ModifyDangerByRelationship(PlayerTypes, CvPlot *, int)
- CvDealAI::DoHumanDemand(CvDeal *)
- CvDealAI::GetEmbassyValue(bool, PlayerTypes, bool)
- CvDealAI::GetGPTforForValueExchange(int, bool, int, bool, PlayerTypes, bool, bool)
- CvDealAI::GetGoldForForValueExchange(int, bool, bool, PlayerTypes, bool, bool)
- CvDealAI::GetOpenBordersValue(bool, PlayerTypes, bool)
- CvDealAI::GetResearchAgreementValue(bool, PlayerTypes, bool)
- CvDealAI::GetResourceValue(ResourceTypes, int, int, bool, PlayerTypes)
- CvDealAI::GetTradeAgreementValue(bool, PlayerTypes, bool)
- CvDealAI::GetVoteCommitmentValue(bool, PlayerTypes, int, int, int, bool, bool)
- CvDealAI::IsMakeOfferForLuxuryResource(PlayerTypes, CvDeal *)
- CvDealAI::IsMakeOfferForOpenBorders(PlayerTypes, CvDeal *)
- CvDealAI::MakeOfferForEmbassy(PlayerTypes, CvDeal *)
- CvDiplomacyAI::DoAfraidStatement(PlayerTypes, DiploStatementTypes &)
- CvDiplomacyAI::DoAngryBefriendedEnemy(PlayerTypes, DiploStatementTypes &, int &)
- CvDiplomacyAI::DoAngryDenouncedFriend(PlayerTypes, DiploStatementTypes &, int &)
- CvDiplomacyAI::DoFYIBefriendedHumanEnemy(PlayerTypes, DiploStatementTypes &, int &)
- CvDiplomacyAI::DoFYIBefriendedHumanFriend(PlayerTypes, DiploStatementTypes &, int &)
- CvDiplomacyAI::DoFYIDenouncedHumanEnemy(PlayerTypes, DiploStatementTypes &, int &)
- CvDiplomacyAI::DoFYIDenouncedHumanFriend(PlayerTypes, DiploStatementTypes &, int &)
- CvDiplomacyAI::DoHappyBefriendedFriend(PlayerTypes, DiploStatementTypes &, int &)
- CvDiplomacyAI::DoHappyDenouncedEnemy(PlayerTypes, DiploStatementTypes &, int &)
- CvDiplomacyAI::DoHappySamePolicyTree(PlayerTypes, DiploStatementTypes &)
- CvDiplomacyAI::DoHostileStatement(PlayerTypes, DiploStatementTypes &)
- CvDiplomacyAI::DoMakeWarOnPlayer(PlayerTypes)
- CvDiplomacyAI::DoShareIntrigueStatement(PlayerTypes, DiploStatementTypes &)
- CvDiplomacyAI::DoTestCoopWarDesire(PlayerTypes, PlayerTypes &)
- CvDiplomacyAI::DoTheyFoiledOurProposal(PlayerTypes, DiploStatementTypes &)
- CvDiplomacyAI::DoTheySupportedOurHosting(PlayerTypes, DiploStatementTypes &)
- CvDiplomacyAI::DoTheySupportedOurProposal(PlayerTypes, DiploStatementTypes &)
- CvDiplomacyAI::DoUpdateMajorCivApproaches()
- CvDiplomacyAI::DoUpdatePlanningExchanges()
- CvDiplomacyAI::DoUpdateWarGoals()
- CvDiplomacyAI::DoUpdateWarmongerThreats()
- CvDiplomacyAI::DoWeDislikedTheirProposal(PlayerTypes, DiploStatementTypes &)
- CvDiplomacyAI::DoWeLikedTheirProposal(PlayerTypes, DiploStatementTypes &)
- CvDiplomacyAI::DoWeMadePeaceWithSomeone(TeamTypes)
- CvDiplomacyAI::GetApproachTowardsUsGuess(PlayerTypes)
- CvDiplomacyAI::GetBestApproachTowardsMajorCiv(PlayerTypes, int &, bool, bool, WarFaceTypes &)
- CvDiplomacyAI::GetBestApproachTowardsMinorCiv(PlayerTypes, int &, bool, bool)
- CvDiplomacyAI::GetCoopWarScore(PlayerTypes, PlayerTypes, bool)
- CvDiplomacyAI::GetDenounceWeight(PlayerTypes, bool)
- CvDiplomacyAI::GetGreetHumanMessage(LeaderheadAnimationTypes &)
- CvDiplomacyAI::GetNumMajorCivApproach(MajorCivApproachTypes) const
- CvDiplomacyAI::GetWarMessage(PlayerTypes)
- CvDiplomacyAI::IsActHostileTowardsHuman(PlayerTypes)
- CvDiplomacyAI::IsContinueCoopWar(PlayerTypes, PlayerTypes)
- CvDiplomacyAI::IsDenounceFriendAcceptable(PlayerTypes)
- CvDiplomacyAI::IsDoFAcceptable(PlayerTypes)
- CvDiplomacyAI::IsDontSettleAcceptable(PlayerTypes) const
- CvDiplomacyAI::IsEmbassyExchangeAcceptable(PlayerTypes)
- CvDiplomacyAI::IsMakeRequest(PlayerTypes, CvDeal *, bool &)
- CvDiplomacyAI::IsOpenBordersExchangeAcceptable(PlayerTypes)
- CvDiplomacyAI::IsPlayerDemandAttractive(PlayerTypes)
- CvDiplomacyAI::IsStopDiggingAcceptable(PlayerTypes)
- CvDiplomacyAI::IsStopSpreadingReligionAcceptable(PlayerTypes)
- CvDiplomacyAI::IsStopSpyingAcceptable(PlayerTypes) const
- CvDiplomacyAI::IsWantsOpenBordersWithPlayer(PlayerTypes)
- CvDiplomacyAI::LogStatementToPlayer(PlayerTypes, DiploStatementTypes)
- CvDiplomacyAI::LogStatus()
- CvDiplomacyAI::LogWarStatus()
- CvDiplomacyAI::WantsEmbassyAtPlayer(PlayerTypes)
- CvDiplomacyAIHelpers::ApplyWarmongerPenalties(PlayerTypes, PlayerTypes, bool)
- CvPlayerEspionage::UncoverIntrigue(uint)
- CvGame::LogGameState(bool)
- MilitaryAIHelpers::IsTestStrategy_WarMobilization(MilitaryAIStrategyTypes, CvPlayer *)
- CvPlayer::DoCivilianReturnLogic(bool, PlayerTypes, int)
- CvPlayerAI::FindBestArtistTargetPlot(CvUnit *, int &)
- CvPolicyAI::DoChooseIdeology(CvPlayer *)
- CvLeagueAI::EvaluateAlignment(PlayerTypes)
- CvLeagueAI::ScoreVoteChoiceYesNo(CvProposal *, int, bool)
- CvLuaPlayer::lGetMajorCivApproach(lua_State *)