CvDiplomacyAI::GetWarFaceWithPlayer(PlayerTypes) const
- Defined in
- CvDiplomacyAI.cpp, line 5780
- Class
- CvDiplomacyAI
- Hook name
CivHooks::CvDiplomacyAI_GetWarFaceWithPlayer
Hooks
static bool BeforeCvDiplomacyAI_GetWarFaceWithPlayer(const CvDiplomacyAI* self, PlayerTypes ePlayer, WarFaceTypes& result);static void AfterCvDiplomacyAI_GetWarFaceWithPlayer(const CvDiplomacyAI* self, PlayerTypes ePlayer, WarFaceTypes& result);static WarFaceTypes ReplaceCvDiplomacyAI_GetWarFaceWithPlayer(WarFaceTypes (*original)(const CvDiplomacyAI*, PlayerTypes), const CvDiplomacyAI* self, PlayerTypes ePlayer);CivRegisterBefore<CivHooks::CvDiplomacyAI_GetWarFaceWithPlayer>(host, &BeforeCvDiplomacyAI_GetWarFaceWithPlayer);CivRegisterAfter<CivHooks::CvDiplomacyAI_GetWarFaceWithPlayer>(host, &AfterCvDiplomacyAI_GetWarFaceWithPlayer);CivRegisterReplace<CivHooks::CvDiplomacyAI_GetWarFaceWithPlayer>(host, &ReplaceCvDiplomacyAI_GetWarFaceWithPlayer);
Code
5779/// If we're planning war with ePlayer, how are we acting towards him?5780WarFaceTypes CvDiplomacyAI::GetWarFaceWithPlayer(PlayerTypes ePlayer) const5781{5782 CvAssertMsg(ePlayer >= 0, "DIPLOMACY_AI: Invalid Player Index. Please send Jon this with your last 5 autosaves and what changelist # you're playing.");5783 CvAssertMsg(ePlayer < MAX_CIV_PLAYERS, "DIPLOMACY_AI: Invalid Player Index. Please send Jon this with your last 5 autosaves and what changelist # you're playing.");5784 return (WarFaceTypes) m_paeWarFace[ePlayer];5785}
Called by
- CvDiplomacyAI::DoDenouncePlayer(PlayerTypes)
- CvDiplomacyAI::DoFirstContactInitRelationship(PlayerTypes)
- CvDiplomacyAI::DoUpdateMajorCivApproaches()
- CvDiplomacyAI::GetBestApproachTowardsMajorCiv(PlayerTypes, int &, bool, bool, WarFaceTypes &)
- CvDiplomacyAI::GetMajorCivApproach(PlayerTypes, bool) const
- CvDiplomacyAI::LogStatus()