Bazaar developer reference

CvDiplomacyAI::IsOpenBordersExchangeAcceptable(PlayerTypes)

Defined in
CvDiplomacyAI.cpp, line 5129
Class
CvDiplomacyAI
Hook name
CivHooks::CvDiplomacyAI_IsOpenBordersExchangeAcceptable

Hooks

static bool BeforeCvDiplomacyAI_IsOpenBordersExchangeAcceptable(CvDiplomacyAI* self, PlayerTypes ePlayer, bool& result);static void AfterCvDiplomacyAI_IsOpenBordersExchangeAcceptable(CvDiplomacyAI* self, PlayerTypes ePlayer, bool& result);static bool ReplaceCvDiplomacyAI_IsOpenBordersExchangeAcceptable(bool (*original)(CvDiplomacyAI*, PlayerTypes), CvDiplomacyAI* self, PlayerTypes ePlayer);CivRegisterBefore<CivHooks::CvDiplomacyAI_IsOpenBordersExchangeAcceptable>(host, &BeforeCvDiplomacyAI_IsOpenBordersExchangeAcceptable);CivRegisterAfter<CivHooks::CvDiplomacyAI_IsOpenBordersExchangeAcceptable>(host, &AfterCvDiplomacyAI_IsOpenBordersExchangeAcceptable);CivRegisterReplace<CivHooks::CvDiplomacyAI_IsOpenBordersExchangeAcceptable>(host, &ReplaceCvDiplomacyAI_IsOpenBordersExchangeAcceptable);

Code

5128/// Are we willing to swap Open Borders with ePlayer?5129bool CvDiplomacyAI::IsOpenBordersExchangeAcceptable(PlayerTypes ePlayer)5130{5131	CvAssertMsg(ePlayer >= 0, "DIPLOMACY_AI: Invalid Player Index.  Please send Jon this with your last 5 autosaves and what changelist # you're playing.");5132	CvAssertMsg(ePlayer < MAX_MAJOR_CIVS, "DIPLOMACY_AI: Invalid Player Index.  Please send Jon this with your last 5 autosaves and what changelist # you're playing.");51335134	MajorCivApproachTypes eApproach = GetMajorCivApproach(ePlayer, /*bHideTrueFeelings*/ true);51355136	if(eApproach == MAJOR_CIV_APPROACH_FRIENDLY)5137		return true;5138	else if(eApproach == MAJOR_CIV_APPROACH_AFRAID)5139		return true;51405141	return false;5142}

Calls

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