Bazaar developer reference

CvDiplomacyAI::DoWeMadePeaceWithSomeone(TeamTypes)

Defined in
CvDiplomacyAI.cpp, line 9632
Class
CvDiplomacyAI
Hook name
CivHooks::CvDiplomacyAI_DoWeMadePeaceWithSomeone

Hooks

static bool BeforeCvDiplomacyAI_DoWeMadePeaceWithSomeone(CvDiplomacyAI* self, TeamTypes eOtherTeam);static void AfterCvDiplomacyAI_DoWeMadePeaceWithSomeone(CvDiplomacyAI* self, TeamTypes eOtherTeam);static void ReplaceCvDiplomacyAI_DoWeMadePeaceWithSomeone(void (*original)(CvDiplomacyAI*, TeamTypes), CvDiplomacyAI* self, TeamTypes eOtherTeam);CivRegisterBefore<CivHooks::CvDiplomacyAI_DoWeMadePeaceWithSomeone>(host, &BeforeCvDiplomacyAI_DoWeMadePeaceWithSomeone);CivRegisterAfter<CivHooks::CvDiplomacyAI_DoWeMadePeaceWithSomeone>(host, &AfterCvDiplomacyAI_DoWeMadePeaceWithSomeone);CivRegisterReplace<CivHooks::CvDiplomacyAI_DoWeMadePeaceWithSomeone>(host, &ReplaceCvDiplomacyAI_DoWeMadePeaceWithSomeone);

Code

9631/// ePlayer made peace with someone, so figure out what that means9632void CvDiplomacyAI::DoWeMadePeaceWithSomeone(TeamTypes eOtherTeam)9633{9634	CvAssertMsg(eOtherTeam >= 0, "DIPLOMACY_AI: Invalid Team Index.  Please send Jon this with your last 5 autosaves and what changelist # you're playing.");9635	CvAssertMsg(eOtherTeam < MAX_CIV_TEAMS, "DIPLOMACY_AI: Invalid Team Index.  Please send Jon this with your last 5 autosaves and what changelist # you're playing.");96369637	PlayerTypes eThirdPlayer;9638	int iThirdPlayerLoop;96399640	PlayerTypes ePeacePlayer;9641	for(int iPeacePlayerLoop = 0; iPeacePlayerLoop < MAX_CIV_PLAYERS; iPeacePlayerLoop++)9642	{9643		ePeacePlayer = (PlayerTypes) iPeacePlayerLoop;96449645		if(GET_PLAYER(ePeacePlayer).getTeam() == eOtherTeam)9646		{9647			// In case we had an ongoing operation, kill it9648			SetMusteringForAttack(ePeacePlayer, false);96499650			if(!GET_PLAYER(ePeacePlayer).isMinorCiv())9651			{9652				// If we made peace, reset coop war and working against status9653				for(iThirdPlayerLoop = 0; iThirdPlayerLoop < MAX_MAJOR_CIVS; iThirdPlayerLoop++)9654				{9655					eThirdPlayer = (PlayerTypes) iThirdPlayerLoop;96569657					SetCoopWarAcceptedState(eThirdPlayer, ePeacePlayer, NO_COOP_WAR_STATE);9658					//SetWorkingAgainstPlayerAccepted(eThirdPlayer, ePeacePlayer, false);9659					//SetWorkingAgainstPlayerCounter(eThirdPlayer, ePeacePlayer, -666);9660				}96619662				// If we made peace with someone, set our Approach with them to Neutral to bias against another war9663				if(GetMajorCivApproach(ePeacePlayer, /*bHideTrueFeelings*/ false) == MAJOR_CIV_APPROACH_WAR)9664					SetMajorCivApproach(ePeacePlayer, MAJOR_CIV_APPROACH_NEUTRAL);9665			}9666			else9667			{9668				// Reset flags for taunt messages we sent to other civs about attacking this minor9669				ResetSentAttackProtectedMinorTaunts(ePeacePlayer);9670			}9671		}9672	}9673}

Calls

Called by