Hooks
static bool BeforeCvDiplomacyAI_SetMusteringForAttack(CvDiplomacyAI* self, PlayerTypes ePlayer, bool bValue);static void AfterCvDiplomacyAI_SetMusteringForAttack(CvDiplomacyAI* self, PlayerTypes ePlayer, bool bValue);static void ReplaceCvDiplomacyAI_SetMusteringForAttack(void (*original)(CvDiplomacyAI*, PlayerTypes, bool), CvDiplomacyAI* self, PlayerTypes ePlayer, bool bValue);CivRegisterBefore<CivHooks::CvDiplomacyAI_SetMusteringForAttack>(host, &BeforeCvDiplomacyAI_SetMusteringForAttack);CivRegisterAfter<CivHooks::CvDiplomacyAI_SetMusteringForAttack>(host, &AfterCvDiplomacyAI_SetMusteringForAttack);CivRegisterReplace<CivHooks::CvDiplomacyAI_SetMusteringForAttack>(host, &ReplaceCvDiplomacyAI_SetMusteringForAttack);