CvDiplomacyAI::SetMajorCivApproach(PlayerTypes, MajorCivApproachTypes)
- Defined in
- CvDiplomacyAI.cpp, line 3700
- Class
- CvDiplomacyAI
- Hook name
CivHooks::CvDiplomacyAI_SetMajorCivApproach
Hooks
static bool BeforeCvDiplomacyAI_SetMajorCivApproach(CvDiplomacyAI* self, PlayerTypes ePlayer, MajorCivApproachTypes eApproach);static void AfterCvDiplomacyAI_SetMajorCivApproach(CvDiplomacyAI* self, PlayerTypes ePlayer, MajorCivApproachTypes eApproach);static void ReplaceCvDiplomacyAI_SetMajorCivApproach(void (*original)(CvDiplomacyAI*, PlayerTypes, MajorCivApproachTypes), CvDiplomacyAI* self, PlayerTypes ePlayer, MajorCivApproachTypes eApproach);CivRegisterBefore<CivHooks::CvDiplomacyAI_SetMajorCivApproach>(host, &BeforeCvDiplomacyAI_SetMajorCivApproach);CivRegisterAfter<CivHooks::CvDiplomacyAI_SetMajorCivApproach>(host, &AfterCvDiplomacyAI_SetMajorCivApproach);CivRegisterReplace<CivHooks::CvDiplomacyAI_SetMajorCivApproach>(host, &ReplaceCvDiplomacyAI_SetMajorCivApproach);
Code
3699/// Sets what our Diplomatic approach is to a Major Civ3700void CvDiplomacyAI::SetMajorCivApproach(PlayerTypes ePlayer, MajorCivApproachTypes eApproach)3701{3702 CvAssertMsg(ePlayer >= 0, "DIPLOMACY_AI: Invalid Player Index. Please send Jon this with your last 5 autosaves and what changelist # you're playing.");3703 CvAssertMsg(ePlayer < MAX_MAJOR_CIVS, "DIPLOMACY_AI: Invalid Player Index. Please send Jon this with your last 5 autosaves and what changelist # you're playing.");3704 CvAssertMsg(eApproach >= NO_MAJOR_CIV_APPROACH, "DIPLOMACY_AI: Invalid MajorCivApproachType. Please send Jon this with your last 5 autosaves and what changelist # you're playing."); // NO_MAJOR_CIV_APPROACH is valid because the Approach gets reset at the start of every turn. We have an assert there that tests it though3705 CvAssertMsg(eApproach < NUM_MAJOR_CIV_APPROACHES, "DIPLOMACY_AI: Invalid MajorCivApproachType. Please send Jon this with your last 5 autosaves and what changelist # you're playing.");3706 m_paeMajorCivApproach[ePlayer] = eApproach;3707}