Bazaar developer reference

CvDiplomacyAI::IsEmbassyExchangeAcceptable(PlayerTypes)

Defined in
CvDiplomacyAI.cpp, line 5039
Class
CvDiplomacyAI
Hook name
CivHooks::CvDiplomacyAI_IsEmbassyExchangeAcceptable

Hooks

static bool BeforeCvDiplomacyAI_IsEmbassyExchangeAcceptable(CvDiplomacyAI* self, PlayerTypes ePlayer, bool& result);static void AfterCvDiplomacyAI_IsEmbassyExchangeAcceptable(CvDiplomacyAI* self, PlayerTypes ePlayer, bool& result);static bool ReplaceCvDiplomacyAI_IsEmbassyExchangeAcceptable(bool (*original)(CvDiplomacyAI*, PlayerTypes), CvDiplomacyAI* self, PlayerTypes ePlayer);CivRegisterBefore<CivHooks::CvDiplomacyAI_IsEmbassyExchangeAcceptable>(host, &BeforeCvDiplomacyAI_IsEmbassyExchangeAcceptable);CivRegisterAfter<CivHooks::CvDiplomacyAI_IsEmbassyExchangeAcceptable>(host, &AfterCvDiplomacyAI_IsEmbassyExchangeAcceptable);CivRegisterReplace<CivHooks::CvDiplomacyAI_IsEmbassyExchangeAcceptable>(host, &ReplaceCvDiplomacyAI_IsEmbassyExchangeAcceptable);

Code

5038/// Are we willing to swap embassies with ePlayer?5039bool CvDiplomacyAI::IsEmbassyExchangeAcceptable(PlayerTypes ePlayer)5040{5041	CvAssertMsg(ePlayer >= 0, "DIPLOMACY_AI: Invalid Player Index.  Please send Jon this with your last 5 autosaves and what changelist # you're playing.");5042	CvAssertMsg(ePlayer < MAX_MAJOR_CIVS, "DIPLOMACY_AI: Invalid Player Index.  Please send Jon this with your last 5 autosaves and what changelist # you're playing.");50435044	MajorCivApproachTypes eApproach = GetMajorCivApproach(ePlayer, /*bHideTrueFeelings*/ true);50455046	switch(eApproach)5047	{5048	case MAJOR_CIV_APPROACH_WAR:5049	case MAJOR_CIV_APPROACH_HOSTILE:5050	case MAJOR_CIV_APPROACH_GUARDED:5051		return false;5052	case MAJOR_CIV_APPROACH_DECEPTIVE:5053	case MAJOR_CIV_APPROACH_AFRAID:5054	case MAJOR_CIV_APPROACH_FRIENDLY:5055	case MAJOR_CIV_APPROACH_NEUTRAL:5056		return true;5057	}50585059	return false;5060}

Calls

Called by