Bazaar developer reference

CvDiplomacyAI::WantsEmbassyAtPlayer(PlayerTypes)

Defined in
CvDiplomacyAI.cpp, line 5063
Class
CvDiplomacyAI
Hook name
CivHooks::CvDiplomacyAI_WantsEmbassyAtPlayer

Hooks

static bool BeforeCvDiplomacyAI_WantsEmbassyAtPlayer(CvDiplomacyAI* self, PlayerTypes ePlayer, bool& result);static void AfterCvDiplomacyAI_WantsEmbassyAtPlayer(CvDiplomacyAI* self, PlayerTypes ePlayer, bool& result);static bool ReplaceCvDiplomacyAI_WantsEmbassyAtPlayer(bool (*original)(CvDiplomacyAI*, PlayerTypes), CvDiplomacyAI* self, PlayerTypes ePlayer);CivRegisterBefore<CivHooks::CvDiplomacyAI_WantsEmbassyAtPlayer>(host, &BeforeCvDiplomacyAI_WantsEmbassyAtPlayer);CivRegisterAfter<CivHooks::CvDiplomacyAI_WantsEmbassyAtPlayer>(host, &AfterCvDiplomacyAI_WantsEmbassyAtPlayer);CivRegisterReplace<CivHooks::CvDiplomacyAI_WantsEmbassyAtPlayer>(host, &ReplaceCvDiplomacyAI_WantsEmbassyAtPlayer);

Code

5062/// Do we want to have an embassy in the player's capital?5063bool CvDiplomacyAI::WantsEmbassyAtPlayer(PlayerTypes ePlayer)5064{5065	CvAssertMsg(ePlayer >= 0, "DIPLOMACY_AI: Invalid Player Index.  Please send Jon this with your last 5 autosaves and what changelist # you're playing.");5066	CvAssertMsg(ePlayer < MAX_MAJOR_CIVS, "DIPLOMACY_AI: Invalid Player Index.  Please send Jon this with your last 5 autosaves and what changelist # you're playing.");50675068	// May want to make this logic more sophisticated eventually.  This will do for now50695070	MajorCivApproachTypes eApproach = GetMajorCivApproach(ePlayer, /*bHideTrueFeelings*/ true);5071	if(eApproach == MAJOR_CIV_APPROACH_HOSTILE ||5072	        eApproach == MAJOR_CIV_APPROACH_WAR)5073	{5074		return false;5075	}50765077	return true;5078}

Calls

Called by