CvDiplomacyAI::WantsEmbassyAtPlayer(PlayerTypes)
- Defined in
- CvDiplomacyAI.cpp, line 5063
- Class
- CvDiplomacyAI
- Hook name
CivHooks::CvDiplomacyAI_WantsEmbassyAtPlayer
Hooks
static bool BeforeCvDiplomacyAI_WantsEmbassyAtPlayer(CvDiplomacyAI* self, PlayerTypes ePlayer, bool& result);static void AfterCvDiplomacyAI_WantsEmbassyAtPlayer(CvDiplomacyAI* self, PlayerTypes ePlayer, bool& result);static bool ReplaceCvDiplomacyAI_WantsEmbassyAtPlayer(bool (*original)(CvDiplomacyAI*, PlayerTypes), CvDiplomacyAI* self, PlayerTypes ePlayer);CivRegisterBefore<CivHooks::CvDiplomacyAI_WantsEmbassyAtPlayer>(host, &BeforeCvDiplomacyAI_WantsEmbassyAtPlayer);CivRegisterAfter<CivHooks::CvDiplomacyAI_WantsEmbassyAtPlayer>(host, &AfterCvDiplomacyAI_WantsEmbassyAtPlayer);CivRegisterReplace<CivHooks::CvDiplomacyAI_WantsEmbassyAtPlayer>(host, &ReplaceCvDiplomacyAI_WantsEmbassyAtPlayer);
Code
5062/// Do we want to have an embassy in the player's capital?5063bool CvDiplomacyAI::WantsEmbassyAtPlayer(PlayerTypes ePlayer)5064{5065 CvAssertMsg(ePlayer >= 0, "DIPLOMACY_AI: Invalid Player Index. Please send Jon this with your last 5 autosaves and what changelist # you're playing.");5066 CvAssertMsg(ePlayer < MAX_MAJOR_CIVS, "DIPLOMACY_AI: Invalid Player Index. Please send Jon this with your last 5 autosaves and what changelist # you're playing.");50675068 // May want to make this logic more sophisticated eventually. This will do for now50695070 MajorCivApproachTypes eApproach = GetMajorCivApproach(ePlayer, /*bHideTrueFeelings*/ true);5071 if(eApproach == MAJOR_CIV_APPROACH_HOSTILE ||5072 eApproach == MAJOR_CIV_APPROACH_WAR)5073 {5074 return false;5075 }50765077 return true;5078}