CvDiplomacyAI::DoAfraidStatement(PlayerTypes, DiploStatementTypes &)
- Defined in
- CvDiplomacyAI.cpp, line 15138
- Class
- CvDiplomacyAI
- Hook name
CivHooks::CvDiplomacyAI_DoAfraidStatement
Hooks
static bool BeforeCvDiplomacyAI_DoAfraidStatement(CvDiplomacyAI* self, PlayerTypes ePlayer, DiploStatementTypes& eStatement);static void AfterCvDiplomacyAI_DoAfraidStatement(CvDiplomacyAI* self, PlayerTypes ePlayer, DiploStatementTypes& eStatement);static void ReplaceCvDiplomacyAI_DoAfraidStatement(void (*original)(CvDiplomacyAI*, PlayerTypes, DiploStatementTypes&), CvDiplomacyAI* self, PlayerTypes ePlayer, DiploStatementTypes& eStatement);CivRegisterBefore<CivHooks::CvDiplomacyAI_DoAfraidStatement>(host, &BeforeCvDiplomacyAI_DoAfraidStatement);CivRegisterAfter<CivHooks::CvDiplomacyAI_DoAfraidStatement>(host, &AfterCvDiplomacyAI_DoAfraidStatement);CivRegisterReplace<CivHooks::CvDiplomacyAI_DoAfraidStatement>(host, &ReplaceCvDiplomacyAI_DoAfraidStatement);
Code
15137/// Possible Contact Statement15138void CvDiplomacyAI::DoAfraidStatement(PlayerTypes ePlayer, DiploStatementTypes& eStatement)15139{15140 CvAssertMsg(ePlayer >= 0, "DIPLOMACY_AI: Invalid Player Index. Please send Jon this with your last 5 autosaves and what changelist # you're playing.");15141 CvAssertMsg(ePlayer < MAX_MAJOR_CIVS, "DIPLOMACY_AI: Invalid Player Index. Please send Jon this with your last 5 autosaves and what changelist # you're playing.");1514215143 MajorCivApproachTypes eApproach = GetMajorCivApproach(ePlayer, /*bHideTrueFeelings*/ true);1514415145 if(eStatement == NO_DIPLO_STATEMENT_TYPE)15146 {15147 if(eApproach == MAJOR_CIV_APPROACH_AFRAID)15148 {15149 DiploStatementTypes eTempStatement = DIPLO_STATEMENT_BOOT_KISSING;15150 int iTurnsBetweenStatements = 35;1515115152 if(GetNumTurnsSinceStatementSent(ePlayer, eTempStatement) >= iTurnsBetweenStatements)15153 eStatement = eTempStatement;15154 }15155 }15156}