Bazaar developer reference

CvDiplomacyAI::DoAfraidStatement(PlayerTypes, DiploStatementTypes &)

Defined in
CvDiplomacyAI.cpp, line 15138
Class
CvDiplomacyAI
Hook name
CivHooks::CvDiplomacyAI_DoAfraidStatement

Hooks

static bool BeforeCvDiplomacyAI_DoAfraidStatement(CvDiplomacyAI* self, PlayerTypes ePlayer, DiploStatementTypes& eStatement);static void AfterCvDiplomacyAI_DoAfraidStatement(CvDiplomacyAI* self, PlayerTypes ePlayer, DiploStatementTypes& eStatement);static void ReplaceCvDiplomacyAI_DoAfraidStatement(void (*original)(CvDiplomacyAI*, PlayerTypes, DiploStatementTypes&), CvDiplomacyAI* self, PlayerTypes ePlayer, DiploStatementTypes& eStatement);CivRegisterBefore<CivHooks::CvDiplomacyAI_DoAfraidStatement>(host, &BeforeCvDiplomacyAI_DoAfraidStatement);CivRegisterAfter<CivHooks::CvDiplomacyAI_DoAfraidStatement>(host, &AfterCvDiplomacyAI_DoAfraidStatement);CivRegisterReplace<CivHooks::CvDiplomacyAI_DoAfraidStatement>(host, &ReplaceCvDiplomacyAI_DoAfraidStatement);

Code

15137/// Possible Contact Statement15138void CvDiplomacyAI::DoAfraidStatement(PlayerTypes ePlayer, DiploStatementTypes& eStatement)15139{15140	CvAssertMsg(ePlayer >= 0, "DIPLOMACY_AI: Invalid Player Index.  Please send Jon this with your last 5 autosaves and what changelist # you're playing.");15141	CvAssertMsg(ePlayer < MAX_MAJOR_CIVS, "DIPLOMACY_AI: Invalid Player Index.  Please send Jon this with your last 5 autosaves and what changelist # you're playing.");1514215143	MajorCivApproachTypes eApproach = GetMajorCivApproach(ePlayer, /*bHideTrueFeelings*/ true);1514415145	if(eStatement == NO_DIPLO_STATEMENT_TYPE)15146	{15147		if(eApproach == MAJOR_CIV_APPROACH_AFRAID)15148		{15149			DiploStatementTypes eTempStatement = DIPLO_STATEMENT_BOOT_KISSING;15150			int iTurnsBetweenStatements = 35;1515115152			if(GetNumTurnsSinceStatementSent(ePlayer, eTempStatement) >= iTurnsBetweenStatements)15153				eStatement = eTempStatement;15154		}15155	}15156}

Calls

Called by