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CvLuaGame::lHasAdvisorMessageBeenSeen(lua_State *)

Defined in
Lua/CvLuaGame.cpp, line 975
Class
CvLuaGame
Hook name
CivHooks::CvLuaGame_lHasAdvisorMessageBeenSeen

Hooks

static bool BeforeCvLuaGame_lHasAdvisorMessageBeenSeen(lua_State* L, int& result);static void AfterCvLuaGame_lHasAdvisorMessageBeenSeen(lua_State* L, int& result);static int ReplaceCvLuaGame_lHasAdvisorMessageBeenSeen(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaGame_lHasAdvisorMessageBeenSeen>(host, &BeforeCvLuaGame_lHasAdvisorMessageBeenSeen);CivRegisterAfter<CivHooks::CvLuaGame_lHasAdvisorMessageBeenSeen>(host, &AfterCvLuaGame_lHasAdvisorMessageBeenSeen);CivRegisterReplace<CivHooks::CvLuaGame_lHasAdvisorMessageBeenSeen>(host, &ReplaceCvLuaGame_lHasAdvisorMessageBeenSeen);

Code

975int CvLuaGame::lHasAdvisorMessageBeenSeen(lua_State* L)976{977	const char* szAdvisorMessage = luaL_checkstring(L, 1);978	const bool bResult = GC.getGame().HasAdvisorMessageBeenSeen(szAdvisorMessage);979	lua_pushboolean(L, bResult);980	return 1;981}

Calls

Called by