Bazaar developer reference

CvCity::GetYieldPerTurnFromReligion(ReligionTypes, YieldTypes) const

Defined in
CvCity.cpp, line 10402
Class
CvCity
Hook name
CivHooks::CvCity_GetYieldPerTurnFromReligion

Hooks

static bool BeforeCvCity_GetYieldPerTurnFromReligion(const CvCity* self, ReligionTypes eReligion, YieldTypes eYield, int& result);static void AfterCvCity_GetYieldPerTurnFromReligion(const CvCity* self, ReligionTypes eReligion, YieldTypes eYield, int& result);static int ReplaceCvCity_GetYieldPerTurnFromReligion(int (*original)(const CvCity*, ReligionTypes, YieldTypes), const CvCity* self, ReligionTypes eReligion, YieldTypes eYield);CivRegisterBefore<CivHooks::CvCity_GetYieldPerTurnFromReligion>(host, &BeforeCvCity_GetYieldPerTurnFromReligion);CivRegisterAfter<CivHooks::CvCity_GetYieldPerTurnFromReligion>(host, &AfterCvCity_GetYieldPerTurnFromReligion);CivRegisterReplace<CivHooks::CvCity_GetYieldPerTurnFromReligion>(host, &ReplaceCvCity_GetYieldPerTurnFromReligion);

Code

10401/// Yield per turn from Religion10402int CvCity::GetYieldPerTurnFromReligion(ReligionTypes eReligion, YieldTypes eYield) const10403{10404	int iYieldPerTurn = 0;10405	const CvReligion* pReligion = GC.getGame().GetGameReligions()->GetReligion(eReligion, NO_PLAYER);1040610407	// Only do this for food and production, other yields from religion are handled at the player level10408	if (pReligion && (eYield == YIELD_FOOD || eYield == YIELD_PRODUCTION))10409	{10410		if (GetCityReligions()->IsHolyCityForReligion(eReligion))10411		{10412			iYieldPerTurn += pReligion->m_Beliefs.GetHolyCityYieldChange(eYield);10413		}10414	}1041510416	return iYieldPerTurn;10417}

Calls

Called by