CvPlayerReligions::GetNumForeignCitiesFollowing() const
- Defined in
- CvReligionClasses.cpp, line 3302
- Class
- CvPlayerReligions
- Hook name
CivHooks::CvPlayerReligions_GetNumForeignCitiesFollowing
Hooks
static bool BeforeCvPlayerReligions_GetNumForeignCitiesFollowing(const CvPlayerReligions* self, int& result);static void AfterCvPlayerReligions_GetNumForeignCitiesFollowing(const CvPlayerReligions* self, int& result);static int ReplaceCvPlayerReligions_GetNumForeignCitiesFollowing(int (*original)(const CvPlayerReligions*), const CvPlayerReligions* self);CivRegisterBefore<CivHooks::CvPlayerReligions_GetNumForeignCitiesFollowing>(host, &BeforeCvPlayerReligions_GetNumForeignCitiesFollowing);CivRegisterAfter<CivHooks::CvPlayerReligions_GetNumForeignCitiesFollowing>(host, &AfterCvPlayerReligions_GetNumForeignCitiesFollowing);CivRegisterReplace<CivHooks::CvPlayerReligions_GetNumForeignCitiesFollowing>(host, &ReplaceCvPlayerReligions_GetNumForeignCitiesFollowing);
Code
3301/// How many foreign cities are following a religion we founded?3302int CvPlayerReligions::GetNumForeignCitiesFollowing() const3303{3304 CvCity *pLoopCity;3305 int iCityLoop;3306 int iRtnValue = 0;33073308 ReligionTypes eFounderBenefitReligion = GC.getGame().GetGameReligions()->GetFounderBenefitsReligion(m_pPlayer->GetID());3309 if (eFounderBenefitReligion > RELIGION_PANTHEON)3310 {3311 for(int iPlayerLoop = 0; iPlayerLoop < MAX_CIV_PLAYERS; iPlayerLoop++)3312 {3313 CvPlayer &kLoopPlayer = GET_PLAYER((PlayerTypes)iPlayerLoop);3314 if(kLoopPlayer.isAlive() && iPlayerLoop != m_pPlayer->GetID())3315 {3316 for(pLoopCity = GET_PLAYER((PlayerTypes)iPlayerLoop).firstCity(&iCityLoop); pLoopCity != NULL; pLoopCity = GET_PLAYER((PlayerTypes)iPlayerLoop).nextCity(&iCityLoop))3317 {3318 if (pLoopCity->GetCityReligions()->GetReligiousMajority() == eFounderBenefitReligion)3319 {3320 iRtnValue++;3321 }3322 }3323 }3324 }3325 }33263327 return iRtnValue;3328}
Calls
- CvCity::GetCityReligions() const
- CvCityReligions::GetReligiousMajority()
- CvGame::GetGameReligions()
- CvGameReligions::GetFounderBenefitsReligion(PlayerTypes) const
- CvGlobals::getGame()
- CvPlayer::firstCity(int *, bool)
- CvPlayer::GetID() const
- CvPlayer::isAlive() const
- CvPlayer::nextCity(int *, bool)
- CvPlayerAI::getPlayer(PlayerTypes)