Hooks
static bool BeforeCvLuaGame_lGetTurnsUntilMinorCivElection(lua_State* L, int& result);static void AfterCvLuaGame_lGetTurnsUntilMinorCivElection(lua_State* L, int& result);static int ReplaceCvLuaGame_lGetTurnsUntilMinorCivElection(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaGame_lGetTurnsUntilMinorCivElection>(host, &BeforeCvLuaGame_lGetTurnsUntilMinorCivElection);CivRegisterAfter<CivHooks::CvLuaGame_lGetTurnsUntilMinorCivElection>(host, &AfterCvLuaGame_lGetTurnsUntilMinorCivElection);CivRegisterReplace<CivHooks::CvLuaGame_lGetTurnsUntilMinorCivElection>(host, &ReplaceCvLuaGame_lGetTurnsUntilMinorCivElection);