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CvLuaGame::lGetGreatWorkController(lua_State *)

Defined in
Lua/CvLuaGame.cpp, line 2868
Class
CvLuaGame
Hook name
CivHooks::CvLuaGame_lGetGreatWorkController

Hooks

static bool BeforeCvLuaGame_lGetGreatWorkController(lua_State* L, int& result);static void AfterCvLuaGame_lGetGreatWorkController(lua_State* L, int& result);static int ReplaceCvLuaGame_lGetGreatWorkController(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaGame_lGetGreatWorkController>(host, &BeforeCvLuaGame_lGetGreatWorkController);CivRegisterAfter<CivHooks::CvLuaGame_lGetGreatWorkController>(host, &AfterCvLuaGame_lGetGreatWorkController);CivRegisterReplace<CivHooks::CvLuaGame_lGetGreatWorkController>(host, &ReplaceCvLuaGame_lGetGreatWorkController);

Code

2868int CvLuaGame::lGetGreatWorkController(lua_State* L)2869{2870	const int iIndex = lua_tointeger(L, 1);2871	if (iIndex < GC.getGame().GetGameCulture()->GetNumGreatWorks())2872	{2873		PlayerTypes ePlayer = GC.getGame().GetGameCulture()->GetGreatWorkController(iIndex);2874		lua_pushinteger(L, ePlayer);2875		return 1;2876	}2877	return 0;2878}

Calls

Called by