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CvLuaGame::lGetAvailableFounderBeliefs(lua_State *)

Defined in
Lua/CvLuaGame.cpp, line 2295
Class
CvLuaGame
Hook name
CivHooks::CvLuaGame_lGetAvailableFounderBeliefs

Hooks

static bool BeforeCvLuaGame_lGetAvailableFounderBeliefs(lua_State* L, int& result);static void AfterCvLuaGame_lGetAvailableFounderBeliefs(lua_State* L, int& result);static int ReplaceCvLuaGame_lGetAvailableFounderBeliefs(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaGame_lGetAvailableFounderBeliefs>(host, &BeforeCvLuaGame_lGetAvailableFounderBeliefs);CivRegisterAfter<CivHooks::CvLuaGame_lGetAvailableFounderBeliefs>(host, &AfterCvLuaGame_lGetAvailableFounderBeliefs);CivRegisterReplace<CivHooks::CvLuaGame_lGetAvailableFounderBeliefs>(host, &ReplaceCvLuaGame_lGetAvailableFounderBeliefs);

Code

2295int CvLuaGame::lGetAvailableFounderBeliefs(lua_State* L)2296{2297#if defined(MOD_EVENTS_ACQUIRE_BELIEFS)2298	PlayerTypes ePlayer = (PlayerTypes)luaL_optint(L, 1, NO_PLAYER);2299	ReligionTypes eReligion = (ReligionTypes)luaL_optint(L, 2, NO_RELIGION);2300#endif23012302	lua_createtable(L, 0, 0);2303	const int t = lua_gettop(L);2304	int idx = 1;23052306#if defined(MOD_EVENTS_ACQUIRE_BELIEFS)2307	std::vector<BeliefTypes> availableBeliefs = GC.getGame().GetGameReligions()->GetAvailableFounderBeliefs(ePlayer, eReligion);2308#else2309	std::vector<BeliefTypes> availableBeliefs = GC.getGame().GetGameReligions()->GetAvailableFounderBeliefs();2310#endif2311	for(std::vector<BeliefTypes>::iterator it = availableBeliefs.begin();2312	        it!= availableBeliefs.end(); ++it)2313	{2314		const BeliefTypes eBelief = (*it);2315		lua_pushinteger(L, eBelief);2316		lua_rawseti(L, t, idx++);2317	}23182319	return 1;2320}

Calls

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