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CvLuaGame::lGetAvailableFollowerBeliefs(lua_State *)

Defined in
Lua/CvLuaGame.cpp, line 2322
Class
CvLuaGame
Hook name
CivHooks::CvLuaGame_lGetAvailableFollowerBeliefs

Hooks

static bool BeforeCvLuaGame_lGetAvailableFollowerBeliefs(lua_State* L, int& result);static void AfterCvLuaGame_lGetAvailableFollowerBeliefs(lua_State* L, int& result);static int ReplaceCvLuaGame_lGetAvailableFollowerBeliefs(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaGame_lGetAvailableFollowerBeliefs>(host, &BeforeCvLuaGame_lGetAvailableFollowerBeliefs);CivRegisterAfter<CivHooks::CvLuaGame_lGetAvailableFollowerBeliefs>(host, &AfterCvLuaGame_lGetAvailableFollowerBeliefs);CivRegisterReplace<CivHooks::CvLuaGame_lGetAvailableFollowerBeliefs>(host, &ReplaceCvLuaGame_lGetAvailableFollowerBeliefs);

Code

2322int CvLuaGame::lGetAvailableFollowerBeliefs(lua_State* L)2323{2324#if defined(MOD_EVENTS_ACQUIRE_BELIEFS)2325	PlayerTypes ePlayer = (PlayerTypes)luaL_optint(L, 1, NO_PLAYER);2326	ReligionTypes eReligion = (ReligionTypes)luaL_optint(L, 2, NO_RELIGION);2327#endif23282329	lua_createtable(L, 0, 0);2330	const int t = lua_gettop(L);2331	int idx = 1;23322333#if defined(MOD_EVENTS_ACQUIRE_BELIEFS)2334	std::vector<BeliefTypes> availableBeliefs = GC.getGame().GetGameReligions()->GetAvailableFollowerBeliefs(ePlayer, eReligion);2335#else2336	std::vector<BeliefTypes> availableBeliefs = GC.getGame().GetGameReligions()->GetAvailableFollowerBeliefs();2337#endif2338	for(std::vector<BeliefTypes>::iterator it = availableBeliefs.begin();2339	        it!= availableBeliefs.end(); ++it)2340	{2341		const BeliefTypes eBelief = (*it);2342		lua_pushinteger(L, eBelief);2343		lua_rawseti(L, t, idx++);2344	}23452346	return 1;2347}

Calls

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