Hooks
static bool BeforeCvLuaGame_lSetPausePlayer(lua_State* L, int& result);static void AfterCvLuaGame_lSetPausePlayer(lua_State* L, int& result);static int ReplaceCvLuaGame_lSetPausePlayer(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaGame_lSetPausePlayer>(host, &BeforeCvLuaGame_lSetPausePlayer);CivRegisterAfter<CivHooks::CvLuaGame_lSetPausePlayer>(host, &AfterCvLuaGame_lSetPausePlayer);CivRegisterReplace<CivHooks::CvLuaGame_lSetPausePlayer>(host, &ReplaceCvLuaGame_lSetPausePlayer);