CvGame::isNetworkMultiPlayer() const
- Defined in
- CvGame.cpp, line 4288
- Class
- CvGame
- Hook name
CivHooks::CvGame_isNetworkMultiPlayer
Hooks
static bool BeforeCvGame_isNetworkMultiPlayer(const CvGame* self, bool& result);static void AfterCvGame_isNetworkMultiPlayer(const CvGame* self, bool& result);static bool ReplaceCvGame_isNetworkMultiPlayer(bool (*original)(const CvGame*), const CvGame* self);CivRegisterBefore<CivHooks::CvGame_isNetworkMultiPlayer>(host, &BeforeCvGame_isNetworkMultiPlayer);CivRegisterAfter<CivHooks::CvGame_isNetworkMultiPlayer>(host, &AfterCvGame_isNetworkMultiPlayer);CivRegisterReplace<CivHooks::CvGame_isNetworkMultiPlayer>(host, &ReplaceCvGame_isNetworkMultiPlayer);
Code
4288bool CvGame::isNetworkMultiPlayer() const4289{4290 return CvPreGame::isNetworkMultiplayerGame();4291}
Calls
Called by
- CvAStar::GeneratePath(int, int, int, int, int, bool)
- FSerialization::SyncCities()
- CvDiplomacyAI::ChangeNumCiviliansReturnedToMe(PlayerTypes, int)
- CvDiplomacyAI::DoFirstContact(PlayerTypes)
- CvDiplomacyAI::DoKilledByPlayer(PlayerTypes)
- CvDiplomacyRequests::SendDealRequest(PlayerTypes, PlayerTypes, CvDeal *, DiploUIStateTypes, DiploMessageTypes, const char *, LeaderheadAnimationTypes)
- CvDiplomacyRequests::SendRequest(PlayerTypes, PlayerTypes, DiploUIStateTypes, DiploMessageTypes, const char *, LeaderheadAnimationTypes, int)
- CvDllGame::IsNetworkMultiPlayer() const
- CvDllGameAsynch::IsNetworkMultiPlayer() const
- CvGame::Read(FDataStream &)
- CvGame::canDoControl(ControlTypes)
- CvGame::doControl(ControlTypes)
- CvGame::doTurn()
- CvGame::isGameMultiPlayer() const
- CvGame::isSimultaneousTeamTurns() const
- CvGame::setPausePlayer(PlayerTypes)
- CvGame::updateMoves()
- CvMinorCivAI::DoFirstContactWithMajor(TeamTypes, bool)
- CvPlayer::setEndTurn(bool)
- CvPlayer::setTurnActive(bool, bool)
- FSerialization::SyncPlayer()
- FSerialization::SyncPlots()
- CvPreGame::VerifyHandicap(PlayerTypes)
- CvTeam::SetCurrentEra(EraTypes)
- CvTeam::announceTechToPlayers(TechTypes, bool)
- CvTeam::changeProjectCount(ProjectTypes, int)
- FSerialization::SyncUnits()
- CvLuaGame::lIsNetworkMultiPlayer(lua_State *)
- CvLuaGame::lSetPausePlayer(lua_State *)