CvPreGame::isNetworkMultiplayerGame()
- Defined in
- CvPreGame.cpp, line 1171
- Hook name
CivHooks::CvPreGame_isNetworkMultiplayerGame
Hooks
static bool BeforeCvPreGame_isNetworkMultiplayerGame(bool& result);static void AfterCvPreGame_isNetworkMultiplayerGame(bool& result);static bool ReplaceCvPreGame_isNetworkMultiplayerGame(bool (*original)());CivRegisterBefore<CivHooks::CvPreGame_isNetworkMultiplayerGame>(host, &BeforeCvPreGame_isNetworkMultiplayerGame);CivRegisterAfter<CivHooks::CvPreGame_isNetworkMultiplayerGame>(host, &AfterCvPreGame_isNetworkMultiplayerGame);CivRegisterReplace<CivHooks::CvPreGame_isNetworkMultiplayerGame>(host, &ReplaceCvPreGame_isNetworkMultiplayerGame);
Code
1171bool isNetworkMultiplayerGame()1172{1173 GameTypes eType = gameType();1174 return eType == GAME_NETWORK_MULTIPLAYER;1175}
Calls
Called by
- CvDiplomacyAI::DeclareWar(PlayerTypes)
- CvDiplomacyAI::DoContactMajorCivs()
- CvDiplomacyRequests::SendRequest(PlayerTypes, PlayerTypes, DiploUIStateTypes, DiploMessageTypes, const char *, LeaderheadAnimationTypes, int)
- CvDllPreGame::isNetworkMultiplayerGame()
- CvGame::isNetworkMultiPlayer() const
- CvGame::update()
- CvPlayer::CheckForMurder(PlayerTypes)
- CvPlayer::setAlive(bool, bool)
- CvPreGame::ReseatConnectedPlayers()
- CvPreGame::resetPlayer(PlayerTypes)
- CvPreGame::resetSlots()
- CvPreGame::writeCivilizations(FDataStream &)
- CvPreGame::writeNicknames(FDataStream &)
- CvPreGame::writeSlotStatus(FDataStream &)
- CvUnit::PerformCultureBomb(int)
- CvUnitMission::ContinueMission(UnitHandle, int, int)