CvPreGame::writeSlotStatus(FDataStream &)
- Defined in
- CvPreGame.cpp, line 440
- Hook name
CivHooks::CvPreGame_writeSlotStatus
Hooks
static bool BeforeCvPreGame_writeSlotStatus(FDataStream& saveTo);static void AfterCvPreGame_writeSlotStatus(FDataStream& saveTo);static void ReplaceCvPreGame_writeSlotStatus(void (*original)(FDataStream&), FDataStream& saveTo);CivRegisterBefore<CivHooks::CvPreGame_writeSlotStatus>(host, &BeforeCvPreGame_writeSlotStatus);CivRegisterAfter<CivHooks::CvPreGame_writeSlotStatus>(host, &AfterCvPreGame_writeSlotStatus);CivRegisterReplace<CivHooks::CvPreGame_writeSlotStatus>(host, &ReplaceCvPreGame_writeSlotStatus);
Code
440void writeSlotStatus(FDataStream& saveTo)441{442 if(s_gameStarted || !isNetworkMultiplayerGame()){443 //full save, preserve everything.444 saveTo << s_slotStatus;445 }446 else{447 //game cfg save only. Scrub player specific data from our save output.448 //Revert human occupied slots to open.449 std::vector<SlotStatus> slotTemp = s_slotStatus;450 for(std::vector<SlotStatus>::iterator slotIter = slotTemp.begin(); slotIter != slotTemp.end(); ++slotIter){451 if(*slotIter == SS_TAKEN){452 *slotIter = SS_OPEN;453 }454 }455 saveTo << slotTemp;456 }457}
Calls
- CvPreGame::isNetworkMultiplayerGame()
FAutoVariable::operator const bool &FAutoVariable::operator const std::vector<SlotStatus> &operator<<operator<<std::_Vector_const_iterator::operator!=std::_Vector_iterator::operator*std::_Vector_iterator::operator++std::vector::beginstd::vector::endstd::vector::vector