Hooks
static bool BeforeCvLuaGame_lIsNetworkMultiPlayer(lua_State* L, int& result);static void AfterCvLuaGame_lIsNetworkMultiPlayer(lua_State* L, int& result);static int ReplaceCvLuaGame_lIsNetworkMultiPlayer(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaGame_lIsNetworkMultiPlayer>(host, &BeforeCvLuaGame_lIsNetworkMultiPlayer);CivRegisterAfter<CivHooks::CvLuaGame_lIsNetworkMultiPlayer>(host, &AfterCvLuaGame_lIsNetworkMultiPlayer);CivRegisterReplace<CivHooks::CvLuaGame_lIsNetworkMultiPlayer>(host, &ReplaceCvLuaGame_lIsNetworkMultiPlayer);