CvPlot::isActiveVisible(bool) const
- Defined in
- CvPlot.cpp, line 3508
- Class
- CvPlot
- Hook name
CivHooks::CvPlot_isActiveVisible
Hooks
static bool BeforeCvPlot_isActiveVisible(const CvPlot* self, bool bDebug, bool& result);static void AfterCvPlot_isActiveVisible(const CvPlot* self, bool bDebug, bool& result);static bool ReplaceCvPlot_isActiveVisible(bool (*original)(const CvPlot*, bool), const CvPlot* self, bool bDebug);CivRegisterBefore<CivHooks::CvPlot_isActiveVisible>(host, &BeforeCvPlot_isActiveVisible);CivRegisterAfter<CivHooks::CvPlot_isActiveVisible>(host, &AfterCvPlot_isActiveVisible);CivRegisterReplace<CivHooks::CvPlot_isActiveVisible>(host, &ReplaceCvPlot_isActiveVisible);
Code
3508bool CvPlot::isActiveVisible(bool bDebug) const3509{3510 return isVisible(GC.getGame().getActiveTeam(), bDebug);3511}
Calls
Called by
- CvCity::rangeStrike(int, int)
- CvPlot::getVisibleImprovementState(ImprovementTypes &, bool &)
- CvPlot::updateCenterUnit()
- CvUnit::DoCultureBomb()
- CvUnit::DoRemoveHeresy()
- CvUnit::DoRushBuilding()
- CvUnit::DoSpreadReligion()
- CvUnit::GetDeclareWarMove(const CvPlot &) const
- CvUnit::GetDeclareWarRangeStrike(const CvPlot &) const
- CvUnit::blastTourism()
- CvUnit::build(BuildTypes)
- CvUnit::buyCityState()
- CvUnit::construct(BuildingTypes)
- CvUnit::createGreatWork()
- CvUnit::discover()
- CvUnit::found()
- CvUnit::givePolicies()
- CvUnit::goldenAge()
- CvUnit::hurry()
- CvUnit::paradrop(int, int)
- CvUnit::repairFleet()
- CvUnit::trade()
- CvUnitCombat::Attack(CvUnit &, CvPlot &, ATTACK_OPTION)
- CvUnitCombat::AttackAir(CvUnit &, CvPlot &, ATTACK_OPTION)
- CvUnitCombat::AttackAirSweep(CvUnit &, CvPlot &, ATTACK_OPTION)
- CvUnitCombat::AttackCity(CvUnit &, CvPlot &, CvUnitCombat::ATTACK_OPTION)
- CvUnitCombat::AttackNuclear(CvUnit &, int, int, ATTACK_OPTION)
- CvUnitCombat::AttackRanged(CvUnit &, int, int, CvUnitCombat::ATTACK_OPTION)
- CvUnitMission::ContinueMission(UnitHandle, int, int)
- CvLuaPlot::lIsActiveVisible(lua_State *)