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CvUnit::GetDeclareWarRangeStrike(const CvPlot &) const

Defined in
CvUnit.cpp, line 3000
Class
CvUnit
Hook name
CivHooks::CvUnit_GetDeclareWarRangeStrike

Hooks

static bool BeforeCvUnit_GetDeclareWarRangeStrike(const CvUnit* self, const CvPlot& plot, TeamTypes& result);static void AfterCvUnit_GetDeclareWarRangeStrike(const CvUnit* self, const CvPlot& plot, TeamTypes& result);static TeamTypes ReplaceCvUnit_GetDeclareWarRangeStrike(TeamTypes (*original)(const CvUnit*, const CvPlot&), const CvUnit* self, const CvPlot& plot);CivRegisterBefore<CivHooks::CvUnit_GetDeclareWarRangeStrike>(host, &BeforeCvUnit_GetDeclareWarRangeStrike);CivRegisterAfter<CivHooks::CvUnit_GetDeclareWarRangeStrike>(host, &AfterCvUnit_GetDeclareWarRangeStrike);CivRegisterReplace<CivHooks::CvUnit_GetDeclareWarRangeStrike>(host, &ReplaceCvUnit_GetDeclareWarRangeStrike);

Code

2999/// Returns the ID of the team to declare war against3000TeamTypes CvUnit::GetDeclareWarRangeStrike(const CvPlot& plot) const3001{3002	VALIDATE_OBJECT3003	const CvUnit* pUnit;30043005	CvAssert(isHuman());30063007	if(plot.isActiveVisible(false))3008	{3009		if(canRangeStrikeAt(plot.getX(), plot.getY(), false))3010		{3011			pUnit = plot.plotCheck(PUF_canDeclareWar, getOwner(), isAlwaysHostile(plot), NO_PLAYER, NO_TEAM, PUF_isVisible, getOwner());30123013			if(pUnit != NULL)3014			{3015				return pUnit->getTeam();3016			}3017			// Check for City as well3018			else3019			{3020				if(plot.isCity())3021				{3022#if defined(MOD_EVENTS_WAR_AND_PEACE)3023					if(GET_TEAM(getTeam()).canDeclareWar(plot.getTeam(), getOwner()))3024#else3025					if(GET_TEAM(getTeam()).canDeclareWar(plot.getTeam()))3026#endif3027					{3028						return plot.getTeam();3029					}3030				}3031			}3032		}3033	}30343035	return NO_TEAM;3036}

Calls

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