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CvUnit::construct(BuildingTypes)

Defined in
CvUnit.cpp, line 8142
Class
CvUnit
Hook name
CivHooks::CvUnit_construct

Hooks

static bool BeforeCvUnit_construct(CvUnit* self, BuildingTypes eBuilding, bool& result);static void AfterCvUnit_construct(CvUnit* self, BuildingTypes eBuilding, bool& result);static bool ReplaceCvUnit_construct(bool (*original)(CvUnit*, BuildingTypes), CvUnit* self, BuildingTypes eBuilding);CivRegisterBefore<CivHooks::CvUnit_construct>(host, &BeforeCvUnit_construct);CivRegisterAfter<CivHooks::CvUnit_construct>(host, &AfterCvUnit_construct);CivRegisterReplace<CivHooks::CvUnit_construct>(host, &ReplaceCvUnit_construct);

Code

8142bool CvUnit::construct(BuildingTypes eBuilding)8143{8144	VALIDATE_OBJECT8145	CvCity* pCity;81468147	if(!canConstruct(plot(), eBuilding))8148	{8149		return false;8150	}81518152	pCity = plot()->getPlotCity();81538154	if(pCity != NULL)8155	{8156		pCity->GetCityBuildings()->SetNumRealBuilding(eBuilding, pCity->GetCityBuildings()->GetNumRealBuilding(eBuilding) + 1);8157	}81588159	if(plot()->isActiveVisible(false))8160	{8161		auto_ptr<ICvUnit1> pDllUnit(new CvDllUnit(this));8162		gDLL->GameplayUnitActivate(pDllUnit.get());8163	}81648165	kill(true);81668167	return true;8168}

Calls

Called by