CvDllUnit::CvDllUnit(CvUnit *)
- Defined in
- CvDllUnit.cpp, line 15
- Class
- CvDllUnit
- Not a hook point
- constructor or destructor
Code
15CvDllUnit::CvDllUnit(CvUnit* pUnit)16 : m_pUnit(pUnit)17 , m_uiRefCount(1)18{19 FAssertMsg(pUnit != NULL, "SHOULD NOT HAPPEN");20}
Called by
50 functions in 12 files
- CvCity::PreKill(bool)
- CvDllCombatInfo::GetUnit(BattleUnitTypes) const
- CvDllGame::GetPlotUnit(ICvPlot1 *, int)
- CvDllPlayer::FirstUnit(int *, bool)
- CvDllPlayer::GetFirstReadyUnit()
- CvDllPlayer::GetUnit(int)
- CvDllPlayer::NextUnit(int *, bool)
- CvDllPlot::GetCenterUnit()
- CvDllPlot::GetUnitByIndex(int) const
- CvDllScriptSystemUtility::GetCvUnitInstance(lua_State *, int, bool)
- CvGlobals::WrapUnitPointer(CvUnit *)
- CvPlot::changeInvisibleVisibilityCount(TeamTypes, InvisibleTypes, int)
- CvPlot::updateCenterUnit()
- CvPlot::updateVisibility()
- CvTeam::UpdateEmbarkGraphics()
- CvUnit::DoCultureBomb()
- CvUnit::DoRemoveHeresy()
- CvUnit::DoRushBuilding()
- CvUnit::DoSpreadReligion()
- CvUnit::PublishQueuedVisualizationMoves()
- CvUnit::SetFortifiedThisTurn(bool)
- CvUnit::SetMissionTimer(int)
- CvUnit::SetPosition(CvPlot *)
- CvUnit::blastTourism()
- CvUnit::build(BuildTypes)
- CvUnit::buyCityState()
- CvUnit::construct(BuildingTypes)
- CvUnit::createCaptureUnit(const CvUnitCaptureDefinition &)
- CvUnit::createGreatWork()
- CvUnit::discover()
- CvUnit::disembark(CvPlot *)
- CvUnit::doTurn()
- CvUnit::embark(CvPlot *)
- CvUnit::found()
- CvUnit::givePolicies()
- CvUnit::goldenAge()
- CvUnit::paradrop(int, int)
- CvUnit::rebase(int, int)
- CvUnit::repairFleet()
- CvUnit::setDamage(int, PlayerTypes, int, float, const CvString *)
- CvUnit::setFortifyTurns(int)
- CvUnit::setMoves(int)
- CvUnit::setXY(int, int, bool, bool, bool, bool, bool)
- CvUnit::setupGraphical()
- CvUnit::trade()
- CvUnit::~CvUnit()
- CvUnitCombat::ResolveCombat(const CvCombatInfo &, uint)
- CvUnitMission::ContinueMission(UnitHandle, int, int)
- CvUnitMission::PopMission(UnitHandle)
- CvUnitMission::StartMission(UnitHandle)